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Author SHA1 Message Date
Philipp Crocoll
c130e9697f remove online-dependencies 2016-08-20 20:56:17 +02:00
4785 changed files with 164737 additions and 176271 deletions

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@@ -1,53 +0,0 @@
name: Bug Report
description: Report a bug.
title: "[BUG] "
labels: bug
body:
- type: markdown
attributes:
value: |
Please check out the [FAQ section](https://github.com/PhilippC/keepass2android/blob/master/docs/Documentation.md#faq) and [search for open issues](https://github.com/PhilippC/keepass2android/issues?q=is%3Aopen+is%3Aissue+label%3Abug) first.
- type: checkboxes
attributes:
label: Checks
options:
- label: I have read the FAQ section, searched the open issues, and still think this is a new bug.
required: true
- type: textarea
id: bug
attributes:
label: "Describe the bug you encountered:"
validations:
required: true
- type: textarea
id: expected
attributes:
label: "Describe what you expected to happen:"
- type: markdown
attributes:
value: |
Please follow these steps to find your app version:
1. Click the **⁝** icon in the top right corner
2. Select **Settings**
3. Click **About**
4. Find the "Version" information and provide it below
- type: input
id: version
attributes:
label: "What version of Keepass2Android are you using?"
validations:
required: true
- type: markdown
attributes:
value: |
Please follow these steps to find your Android version:
1. Open your device's **Settings** app
2. Scroll down and select **About phone** or **About tablet**
3. Find the **Android version** section and provide it below
- type: input
id: os
attributes:
label: "Which version of Android are you on?"
validations:
required: true

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@@ -1,8 +0,0 @@
---
name: Feature Request
about: Suggest an idea for this project.
title: '[FEAT] '
labels: enhancement
assignees: ''
---

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@@ -1,16 +0,0 @@
---
name: Question
about: Ask a question about 'Keepass2Android'.
title: '[QUESTION] '
labels: question
assignees: ''
---
**What version of Keepass2Android are you using?**
Please follow these steps to find your app version:
1. Click the **⁝** icon in the top right corner
2. Select **Settings**
3. Click **About**
4. Find the "Version" information and provide it here:

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@@ -1,352 +0,0 @@
name: Build keepass2android app
on:
push:
branches:
- master
pull_request:
jobs:
# macos:
# Disabled. Does not work, maybe due to nuget version, see https://github.com/PhilippC/keepass2android/actions/runs/4297640426/jobs/7490853348
# should work again when the Project solution is converted to sdk style .csproj files.
# runs-on: macos-12
# steps:
# - uses: actions/checkout@v4
# with:
# submodules: true
# - name: Setup Gradle
# uses: gradle/actions/setup-gradle@v3
# - name: Cache NuGet packages
# uses: actions/cache@v4
# with:
# path: ~/.nuget/packages
# key: ${{ runner.os }}-nuget-${{ hashFiles('src/**/*.csproj', 'src/**/packages.config') }}
# restore-keys: |
# ${{ runner.os }}-nuget-
# # As per https://github.com/actions/runner-images/blob/main/images/macos/macos-12-Readme.md#visual-studio-for-mac
# - name: Switch to Visual Studio 2019
# if: ${{ false }} # Not needed. We stay with the default 'Visual Studio 2022' of macos-12 runner.
# run: |
# mv "/Applications/Visual Studio.app" "/Applications/Visual Studio 2022.app"
# mv "/Applications/Visual Studio 2019.app" "/Applications/Visual Studio.app"
# # As of 2022-12-02, keepass2android doesn't build with Xamarin >= 12.1 because there is some issue with SamsungPass. Removing SamsungPass would make the build succeed.
# - name: Set default Xamarin SDK versions
# run: |
# # If using the github runner 'macos-12'
# #$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=11.3
# #$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=12.0
# #$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=12.1 # Build fails in this case, as of 2022-12-02 : Xamarin/Android/Xamarin.Android.D8.targets(79,5): error : java.lang.ArrayIndexOutOfBoundsException : Index 4 out of bounds for length 4
# #$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=12.2 # Build fails in this case, as of 2022-12-02 : Xamarin/Android/Xamarin.Android.D8.targets(79,5): error : java.lang.ArrayIndexOutOfBoundsException : Index 4 out of bounds for length 4
# #$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=12.3 # Build fails in this case, as of 2022-12-02
# $VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=13.1
# # If using the github runner 'macos-11'
# #$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=11.0
# #$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=12.0
# # If using the github runner 'macos-10.15'
# # $VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=11.2
# - name: Switch to JDK-11
# uses: actions/setup-java@v4
# with:
# java-version: '11'
# distribution: 'temurin'
# - name: Display java version
# run: java -version
# # Some components of Keepass2Android currently target android API 26 which are not available on the runner
# - name: Download android-26 API
# run: $ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager --install "platforms;android-26"
# - name: Build native dependencies
# run: make native
# - name: Build java dependencies
# run: make java
# - name: Install NuGet dependencies (net)
# run: make nuget Flavor=Net
# - name: Build keepass2android (net)
# run: |
# make msbuild Flavor=Net
# - name: Build APK (net)
# run: |
# make apk Flavor=Net
# - name: Archive production artifacts (net)
# uses: actions/upload-artifact@v4
# with:
# name: signed APK ('net' built on ${{ github.job }})
# path: |
# src/keepass2android/bin/*/*-Signed.apk
# - name: Install NuGet dependencies (nonet)
# run: make nuget Flavor=NoNet
# - name: Build keepass2android (nonet)
# run: |
# make msbuild Flavor=NoNet
# - name: Build APK (nonet)
# run: |
# make apk Flavor=NoNet
# - name: Archive production artifacts (nonet)
# uses: actions/upload-artifact@v4
# with:
# name: signed APK ('nonet' built on ${{ github.job }})
# path: |
# src/keepass2android/bin/*/*-Signed.apk
# - name: Perform "make distclean"
# run: make distclean
# linux:
# disabled.
# As per: xamarin/xamarin-android#7235 (comment)
# > Unfortunately the Classic OSS Xamarin.Android packages for Linux are no longer being built and as such they are not available for the v13.0 tag.
# we can re-enable this after porting to .net 6.0
# runs-on: ubuntu-22.04
# env:
# # Build Artifact of xamarin.android-oss dated 2021-02-02, master branch (= version 11.2.99) - *.deb cannot be installed because "lxd" package is not anymore shipped in current ubuntu version
# #xamarin_url: https://artprodcus3.artifacts.visualstudio.com/Ad0adf05a-e7d7-4b65-96fe-3f3884d42038/6fd3d886-57a5-4e31-8db7-52a1b47c07a8/_apis/artifact/cGlwZWxpbmVhcnRpZmFjdDovL3hhbWFyaW4vcHJvamVjdElkLzZmZDNkODg2LTU3YTUtNGUzMS04ZGI3LTUyYTFiNDdjMDdhOC9idWlsZElkLzM0NTE3L2FydGlmYWN0TmFtZS9JbnN0YWxsZXJzKy0rTGludXg1/content?format=zip
# # Build Artifact of xamarin.android-oss dated 2021-03-23, d16-9 branch (= version 11.2.2) - *.deb cannot be installed because "lxd" package is not anymore shipped in current ubuntu version
# #xamarin_url: https://artprodcus3.artifacts.visualstudio.com/Ad0adf05a-e7d7-4b65-96fe-3f3884d42038/6fd3d886-57a5-4e31-8db7-52a1b47c07a8/_apis/artifact/cGlwZWxpbmVhcnRpZmFjdDovL3hhbWFyaW4vcHJvamVjdElkLzZmZDNkODg2LTU3YTUtNGUzMS04ZGI3LTUyYTFiNDdjMDdhOC9idWlsZElkLzM3Njg0L2FydGlmYWN0TmFtZS9JbnN0YWxsZXJzKy0rTGludXg1/content?format=zip
# # Build Artifact of xamarin.android-oss dated 2021-07-21, master branch (= version 11.4.99)
# # xamarin_url: https://artprodcus3.artifacts.visualstudio.com/Ad0adf05a-e7d7-4b65-96fe-3f3884d42038/6fd3d886-57a5-4e31-8db7-52a1b47c07a8/_apis/artifact/cGlwZWxpbmVhcnRpZmFjdDovL3hhbWFyaW4vcHJvamVjdElkLzZmZDNkODg2LTU3YTUtNGUzMS04ZGI3LTUyYTFiNDdjMDdhOC9idWlsZElkLzQzNjU5L2FydGlmYWN0TmFtZS9pbnN0YWxsZXJzLXVuc2lnbmVkKy0rTGludXg1/content?format=zip
# # Build Artifact of xamarin.android-oss dated 2022-02-16, master branch (= version 12.2.99)
# xamarin_url: https://artprodcus3.artifacts.visualstudio.com/Ad0adf05a-e7d7-4b65-96fe-3f3884d42038/6fd3d886-57a5-4e31-8db7-52a1b47c07a8/_apis/artifact/cGlwZWxpbmVhcnRpZmFjdDovL3hhbWFyaW4vcHJvamVjdElkLzZmZDNkODg2LTU3YTUtNGUzMS04ZGI3LTUyYTFiNDdjMDdhOC9idWlsZElkLzU0OTUzL2FydGlmYWN0TmFtZS9pbnN0YWxsZXJzLXVuc2lnbmVkKy0rTGludXg1/content?format=zip
# steps:
# - uses: actions/checkout@v4
# with:
# submodules: true
# - name: Setup Gradle
# uses: gradle/actions/setup-gradle@v3
# - name: Cache NuGet packages
# uses: actions/cache@v4
# with:
# path: ~/.nuget/packages
# key: ${{ runner.os }}-nuget-${{ hashFiles('src/**/*.csproj', 'src/**/packages.config') }}
# restore-keys: |
# ${{ runner.os }}-nuget-
# - name: Cache Xamarin.Android packages
# id: xamarin_cache
# uses: actions/cache@v4
# with:
# path: ~/xamarin.android-oss
# key: ${{ runner.os }}-xamarin.android-oss-${{ env.xamarin_url }}
# restore-keys: |
# ${{ runner.os }}-xamarin.android-oss-${{ env.xamarin_url }}
# - name: Install Mono
# if: ${{ false }} # disable for now since it is already installed on the runner which uses the same repo https://github.com/actions/runner-images/blob/main/images/linux/Ubuntu2204-Readme.md#language-and-runtime
# run: |
# sudo apt install gnupg ca-certificates &&
# sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF &&
# echo "deb https://download.mono-project.com/repo/ubuntu stable-focal main" | sudo tee /etc/apt/sources.list.d/mono-official-stable.list &&
# sudo apt update &&
# sudo apt-get -y -t stable-focal install mono-complete
# - name: Download & unpack Xamarin.Android
# if: steps.xamarin_cache.outputs.cache-hit != 'true'
# run: |
# set -x
# cd $HOME &&
# wget -O "installers-unsigned - Linux.zip" ${{ env.xamarin_url }} &&
# unzip "installers-unsigned - Linux.zip" &&
# mkdir -p xamarin.android-oss &&
# DIR=$(unzip -Z -1 installers-unsigned\ -\ Linux.zip | cut -d '/' -f1 | sort -u) &&
# tar -xvf "$DIR"/xamarin.android-oss-*.tar.* --strip-components=1 -C xamarin.android-oss &&
# mv "$DIR"/*.deb xamarin.android-oss
# - name: Setup Xamarin.Android
# run: |
# cd $HOME &&
# sudo apt install -y ./xamarin.android-oss/*.deb &&
# echo "$HOME/xamarin.android-oss/bin/Release/bin" >> $GITHUB_PATH
# - name: Switch to JDK-11
# uses: actions/setup-java@v4
# with:
# java-version: '11'
# distribution: 'temurin'
# - name: Display java version
# run: java -version
# # Some components of Keepass2Android currently target android API 26 which are not available on the runner
# - name: Download android-26 API
# run: $ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager --install "platforms;android-26"
# - name: Install libzip4
# if: ${{ false }} # disable for now since it is already installed on the runner
# run: sudo apt -y install libzip4
# - name: Build native dependencies
# run: make native
# - name: Build java dependencies
# run: make java
# - name: Install NuGet dependencies (net)
# run: make nuget Flavor=Net
# - name: Build keepass2android (net)
# run: |
# make msbuild Flavor=Net
# - name: Build APK (net)
# run: |
# make apk Flavor=Net
# - name: Archive production artifacts (net)
# uses: actions/upload-artifact@v4
# with:
# name: signed APK ('net' built on ${{ github.job }})
# path: |
# src/keepass2android/bin/*/*-Signed.apk
# - name: Install NuGet dependencies (nonet)
# run: make nuget Flavor=NoNet
# - name: Build keepass2android (nonet)
# run: |
# make msbuild Flavor=NoNet
# - name: Build APK (nonet)
# run: |
# make apk Flavor=NoNet
# - name: Archive production artifacts (nonet)
# uses: actions/upload-artifact@v4
# with:
# name: signed APK ('nonet' built on ${{ github.job }})
# path: |
# src/keepass2android/bin/*/*-Signed.apk
# - name: Perform "make distclean"
# run: make distclean
windows:
# on windows-2022 it builds with:
# Microsoft Visual Studio\2022\Enterprise
# Found Java SDK version 11.0.12
# Found Xamarin.Android 13.1.0.1
#
runs-on: windows-2022
steps:
- uses: actions/checkout@v4
with:
submodules: true
- name: Setup Gradle
uses: gradle/actions/setup-gradle@v3
- name: Cache NuGet packages
uses: actions/cache@v4
with:
path: ~/.nuget/packages
key: ${{ runner.os }}-nuget-${{ hashFiles('src/**/*.csproj', 'src/**/packages.config') }}
restore-keys: |
${{ runner.os }}-nuget-
# Workaround an issue when building on windows-2022. Error was
# D8 : OpenJDK 64-Bit Server VM warning : INFO: os::commit_memory(0x00000000ae400000, 330301440, 0) failed; error='The paging file is too small for this operation to complete' (DOS error/errno=1455) [D:\a\keepass2android\keepass2android\src\keepass2android\keepass2android-app.csproj]
# C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Xamarin\Android\Xamarin.Android.D8.targets(81,5): error MSB6006: "java.exe" exited with code 1. [D:\a\keepass2android\keepass2android\src\keepass2android\keepass2android-app.csproj]
- name: Configure Pagefile
uses: al-cheb/configure-pagefile-action@a3b6ebd6b634da88790d9c58d4b37a7f4a7b8708 # v1.4
with:
minimum-size: 8GB
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v2
# If we want to also have nmake, use this instead
#uses: ilammy/msvc-dev-cmd@v1
- name: Switch to JDK-17
uses: actions/setup-java@v4
with:
java-version: '17'
distribution: 'temurin'
- name: Display java version
run: java -version
# Some components of Keepass2Android currently target android API 26 which are not available on the runner
- name: Download android-26 API
shell: cmd
run: |
%ANDROID_SDK_ROOT%\cmdline-tools\latest\bin\sdkmanager --install "platforms;android-26"
- name: Build native dependencies
shell: cmd
run: |
make native
- name: Build java dependencies
shell: cmd
run: |
make java
- name: Install NuGet dependencies (net)
run: make nuget Flavor=Net
- name: Build keepass2android (net)
run: |
make msbuild Flavor=Net
- name: Build APK (net)
run: |
make apk Flavor=Net
- name: Archive production artifacts (net)
uses: actions/upload-artifact@v4
with:
name: signed APK ('net' built on ${{ github.job }})
path: |
src/keepass2android/bin/*/*-Signed.apk
- name: Install NuGet dependencies (nonet)
run: make nuget Flavor=NoNet
- name: Build keepass2android (nonet)
run: |
make msbuild Flavor=NoNet
- name: Test Autofill
working-directory: ./src/Kp2aAutofillParser.Tests
run: dotnet test
- name: Build APK (nonet)
run: |
make apk Flavor=NoNet
- name: Archive production artifacts (nonet)
uses: actions/upload-artifact@v4
with:
name: signed APK ('nonet' built on ${{ github.job }})
path: |
src/keepass2android/bin/*/*-Signed.apk
- name: Perform "make distclean"
run: make distclean

64
.gitignore vendored
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@@ -7,10 +7,6 @@ PCtest
bin
obj
# Makefile-related files
/allow_git_clean
/stamp.nuget_*
Resource.designer.cs
R.java
@@ -109,6 +105,7 @@ Thumbs.db
/src/java/JavaFileStorageTest/gen/group/pals/android/lib/ui/filechooser/R.java
/src/java/JavaFileStorageTest/gen/keepass2android/javafilestorage/R.java
/src/TwofishCipher/Resources/Resource.Designer.cs
/src/BindingLibrary1
/src/PluginTOTP
@@ -127,54 +124,11 @@ Thumbs.db
/src/java/JavaFileStorage/app/build
/src/java/JavaFileStorage/build
local.properties
/src/FtpClientTest/FtpClientExamples
/src/FtpClientTest
/src/FtpClientWinTest
/src/Kp2aUnitTests2
/src/MaterialTest2
/src/ResourceGrabberTest
/src/WebDavAndroid
/src/java/InputStickAPI/app/build/
/src/java/KP2ASoftkeyboard_AS/app/build/
/src/java/PluginInputStick3/pluginInputStick/build/
/src/java/android-filechooser-AS/app/build/
/src/java/android-filechooser/out/
/src/java/PluginInputStick3/inputStickAPI/build/
/src/java/android-filechooser-AS/.gradle/2.2.1/taskArtifacts/cache.properties
/src/java/android-filechooser-AS/.gradle/2.2.1/taskArtifacts/cache.properties.lock
/src/java/Keepass2AndroidPluginSDK2/app/build/
/src/java/PluginInputStick3/keepass2AndroidPluginSDK/build/
*.bak
.idea
.gradle
intermediates
*.iml
/build
/src/Kp2aKeyboardBinding/Jars
/src/java/Kp2aAccServiceLib/app/build
/src/java/Kp2aAccServiceLib/app/app.iml
/src/java/Kp2aAccServiceLib/gradle
adbprompt.ps1
/src/java/KP2ASoftkeyboard_AS/build/android-profile/*.rawproto
src/java/KP2ASoftkeyboard_AS/build/generated/mockable-android-23.jar
*.rawproto
src/java/Keepass2AndroidPluginSDK2/build/generated/mockable-Google-Inc.-Google-APIs-23.jar
/src/.vs
/src/JavaFileStorageBindings/Jars/JavaFileStorage-release.aar
/src/PluginSdkBinding/Jars/app-debug.aar
/src/java/KP2AKdbLibrary/libs/arm64-v8a/libfinal-key.so
/src/java/KP2AKdbLibrary/libs/x86_64/libfinal-key.so
/src/java/KP2ASoftkeyboard_AS/app/src/main/libs/arm64-v8a/libkp2akeyboard_jni.so
/src/java/KP2ASoftkeyboard_AS/app/src/main/libs/armeabi-v7a/libkp2akeyboard_jni.so
/src/java/KP2ASoftkeyboard_AS/app/src/main/libs/x86/libkp2akeyboard_jni.so
/src/java/KP2ASoftkeyboard_AS/app/src/main/libs/x86_64/libkp2akeyboard_jni.so
/src/java/KP2AKdbLibrary/app/build
/src/java/KP2ASoftkeyboard_AS/app/.cxx
/src/java/KP2ASoftkeyboard_AS/app/src/main/libs
/src/java/KP2AKdbLibrary/app/.cxx
/src/ActionViewFilterTest
/docs/gdrive-verification
/src/MegaTest
*.dtbcache.json
/src/keepass2android-app/AndroidManifest.xml
/src/java/JavaFileStorage/.gradle/2.2.1/taskArtifacts/cache.properties
/src/java/JavaFileStorage/.gradle/2.2.1/taskArtifacts/cache.properties.lock
/src/java/JavaFileStorage/.gradle/2.2.1/taskArtifacts/fileHashes.bin
/src/java/JavaFileStorage/.gradle/2.2.1/taskArtifacts/fileSnapshots.bin
/src/java/JavaFileStorage/.gradle/2.2.1/taskArtifacts/outputFileStates.bin
/src/java/JavaFileStorage/.gradle/2.2.1/taskArtifacts/taskArtifacts.bin
/src/java/JavaFileStorage/.idea/workspace.xml
/src/java/JavaFileStorage/local.properties

11
.gitmodules vendored
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@@ -1,6 +1,9 @@
[submodule "SamsungPass"]
path = SamsungPass
url = https://github.com/sraiteri/Xamarin-Samsung-Pass.git
[submodule "src/SamsungPass"]
path = src/SamsungPass
url = https://github.com/PhilippC/Xamarin-Samsung-Pass.git
[submodule "src/java/argon2/phc-winner-argon2"]
path = src/java/argon2/phc-winner-argon2
url = https://github.com/P-H-C/phc-winner-argon2
url = https://github.com/sraiteri/Xamarin-Samsung-Pass.git
[submodule "src/netftpandroid"]
path = src/netftpandroid
url = https://git01.codeplex.com/forks/philippc/netftpandroid

5
CONTRIBUTORS Normal file
View File

@@ -0,0 +1,5 @@
Author of Keepass2Android: Philipp Crocoll
Author of KeePass (KP2A contains the KeePassLib): Dominik Reichl
Author of Keepassdroid (ported as base for UI): Brian Pellin
See https://github.com/bpellin/keepassdroid/blob/master/CONTRIBUTORS
for further Contributors of Keepassdroid.

674
COPYING Normal file
View File

@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
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nothing other than this License grants you permission to propagate or
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10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
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work thus licensed is called the contributor's "contributor version".
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In the following three paragraphs, a "patent license" is any express
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and the Corresponding Source of the work is not available for anyone
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then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
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consistent with the requirements of this License, to extend the patent
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actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
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arrangement, you convey, or propagate by procuring conveyance of, a
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work and works based on it.
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the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
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work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
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parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

132
LICENSE Normal file
View File

@@ -0,0 +1,132 @@
Files under src/KeepassLib2Android: GPL-v2, Copyright Dominik Reichl (Modifications Copyright by Philipp Crocoll)
---
Files under src/keepass2android* except under src/keepass2android/Resources/drawable* or where state otherwise:
Copyright Philipp Crocoll <philipp.crocoll@web.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
---
Files ic00.png to ic61.png under src/keepass2android/Resources/drawable, src/keepass2android/Resources/drawable-hdpi and src/keepass2android/Resources/drawable-ldpi
TITLE: NUVOLA ICON THEME for KDE 3.x
AUTHOR: David Vignoni | ICON KING
SITE: http://www.icon-king.com
MAILING LIST: http://mail.icon-king.com/mailman/listinfo/nuvola_icon-king.com
Copyright (c) 2003-2004 David Vignoni.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation,
version 2.1 of the License.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library (see the the license.txt file); if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#######**** NOTE THIS ADD-ON ****#######
The GNU Lesser General Public License or LGPL is written for software libraries
in the first place. The LGPL has to be considered valid for this artwork
library too.
Nuvola icon theme for KDE 3.x is a special kind of software library, it is an
artwork library, it's elements can be used in a Graphical User Interface, or
GUI.
Source code, for this library means:
- raster png image* .
The LGPL in some sections obliges you to make the files carry
notices. With images this is in some cases impossible or hardly usefull.
With this library a notice is placed at a prominent place in the directory
containing the elements. You may follow this practice.
The exception in section 6 of the GNU Lesser General Public License covers
the use of elements of this art library in a GUI.
dave [at] icon-king.com
Date: 15 october 2004
Version: 1.0
DESCRIPTION:
Icon theme for KDE 3.x.
Icons where designed using Adobe Illustrator, and then exported to PNG format.
Icons shadows and minor corrections were done using Adobe Photoshop.
Kiconedit was used to correct some 16x16 and 22x22 icons.
LICENSE
Released under GNU Lesser General Public License (LGPL)
Look at the license.txt file.
CONTACT
David Vignoni
e-mail : david [at] icon-king.com
ICQ : 117761009
http: http://www.icon-king.com
---
Files ic62.png under src/keepass2android/Resources/drawable, src/keepass2android/Resources/drawable-hdpi and src/keepass2android/Resources/drawable-ldpi
Based on http://de.wikipedia.org/w/index.php?title=Datei:Tux.svg&filetimestamp=20090927073505
The copyright holder of this file allows anyone to use it for any purpose,
provided that the copyright holders Larry Ewing, Simon Budig and
Anja Gerwinski are mentioned.
---
Files ic63.png under src/keepass2android/Resources/drawable, src/keepass2android/Resources/drawable-hdpi and src/keepass2android/Resources/drawable-ldpi
Based on http://en.wikipedia.org/wiki/File:ASF-logo.svg
Apache logo
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License. You may
obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
License for the specific language governing permissions and limitations under
the License.
---
Files ic64.png under src/keepass2android/Resources/drawable, src/keepass2android/Resources/drawable-hdpi and src/keepass2android/Resources/drawable-ldpi
!!! Not included yet !!!
---
Files ic65.png, ic67.png and ic68.png under src/keepass2android/Resources/drawable, src/keepass2android/Resources/drawable-hdpi and src/keepass2android/Resources/drawable-ldpi
Created by Tobias Selig and licensed under the terms of the GPLv2 or GPLv3.
---
File ic66.png under under src/keepass2android/Resources/drawable, src/keepass2android/Resources/drawable-hdpi and src/keepass2android/Resources/drawable-ldpi
Based on http://commons.wikimedia.org/wiki/File:Dollar_symbol_gold.svg
Author: Rugby471
Permission is granted to copy, distribute and/or modify this document under
the terms of the GNU Free Documentation License, Version 1.2 or any later
version published by the Free Software Foundation; with no Invariant Sections,
no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is
included in the section entitled "GNU Free Documentation License".

390
Makefile
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@@ -1,390 +0,0 @@
#!/usr/bin/make -f
#
# This Makefile can be used on both unix-like (use make) & windows (with GNU make)
#
# append the Configuration variable to 'make' call with value to use in '/p:Configuration='
# of msbuild command.
#
# append the Flavor variable to 'make' call with value to use in '/p:Flavor='
# of msbuild command.
#
# Example:
# make Configuration=Release Flavor=NoNet
#
#
# Some targets:
# - all: everything (including APK)
# - native: build the native libs
# - java: build the java libs
# - nuget: restore NuGet packages
# - msbuild: build the project
# - apk: same as all
#
# - distclean: run a 'git clean -xdff'. Remove everyhing that is not in the git tree.
# - clean: all clean_* targets below
# - clean_native: clean native lib
# - clean_java: call clean target of java libs
# - clean_nuget: cleanup the 'nuget restore'
# - clean_msbuild: call clean target of msbuild
#
#
#
# Disable built-in rules to speed-up the Makefile processing.
# for example when running 'make java' on Windows it could take ~10 sec more than on linux to start building
# from what this option disables, the "clearing out the default list of suffixes for suffix rules"
# gives the most speed gain.
MAKEFLAGS += --no-builtin-rules
ifeq ($(OS),Windows_NT) # is Windows_NT on XP, 2000, 7, Vista, 10...
detected_OS := Windows
WHICH := where
RM := RMDIR /S /Q
RMFILE := DEL
CP := copy
GRADLEW := gradlew.bat
# Force use of cmd shell (don't use POSIX shell because the user may not have one installed)
SHELL := cmd
else
detected_OS := $(shell uname)
WHICH := which
RM := rm -rf
RMFILE := $(RM)
CP := cp
GRADLEW := ./gradlew
endif
$(info MAKESHELL: $(MAKESHELL))
$(info SHELL: $(SHELL))
$(info )
# On linux use xabuild, on Windows use MSBuild.exe, otherwise (macos?) use msbuild.
ifeq ($(detected_OS),Linux)
MSBUILD_binary := xabuild
MSBUILD := $(shell $(WHICH) $(MSBUILD_binary))
else ifeq ($(detected_OS),Windows)
MSBUILD_binary := MSBuild.exe
MSBUILD := $(shell $(WHICH) $(MSBUILD_binary) 2> nul)
ifeq ($(MSBUILD),)
# Additional heuristic to find MSBUILD_BINARY on Windows
VSWHERE := "%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe"
VSWHERE_CHECK := $(shell @echo off & $(VSWHERE) 2> nul || echo VSWHERE_NOT_FOUND)
ifneq ($(VSWHERE_CHECK),VSWHERE_NOT_FOUND)
MSBUILD := $(shell @echo off & $(VSWHERE) -latest -prerelease -products * -requires Microsoft.Component.MSBuild -find MSBuild\**\Bin\MSBuild.exe)
VS_INSTALL_PATH := $(shell @echo off & $(VSWHERE) -property installationPath)
endif
endif
else
MSBUILD_binary := msbuild
MSBUILD := $(shell $(WHICH) $(MSBUILD_binary))
endif
ifeq ($(MSBUILD),)
$(info )
$(info '$(MSBUILD_binary)' binary could not be found. Check it is in your PATH.)
ifeq ($(detected_OS),Windows)
ifneq ($(VSWHERE_CHECK),VSWHERE_NOT_FOUND)
$(info )
$(info You may retry after running in the command prompt:)
$(info )
$(info "$(VS_INSTALL_PATH)\VC\Auxiliary\Build\vcvarsall.bat" x86_amd64)
$(info )
$(info If this doesn't work, install/find the location of vcvarsall.bat)
$(info or install and add msbuild.exe to your PATH)
$(info )
endif
endif
$(error )
endif
$(info MSBUILD: $(MSBUILD))
$(info )
ifeq ($(ANDROID_SDK_ROOT),)
$(error set ANDROID_SDK_ROOT environment variable)
endif
$(info ANDROID_SDK_ROOT: $(ANDROID_SDK_ROOT))
ifeq ($(ANDROID_HOME),)
$(error set ANDROID_HOME environment variable)
endif
$(info ANDROID_HOME: $(ANDROID_SDK_ROOT))
ifeq ($(ANDROID_NDK_ROOT),)
$(error set ANDROID_NDK_ROOT environment variable)
endif
$(info ANDROID_NDK_ROOT: $(ANDROID_NDK_ROOT))
ifneq ($(Configuration),)
MSBUILD_PARAM = -p:Configuration="$(Configuration)"
else
$(warning Configuration environment variable not set.)
endif
DELETE_MANIFEST_LINK :=
CREATE_MANIFEST_LINK :=
MANIFEST_FILE :=
ifneq ($(Flavor),)
MSBUILD_PARAM += -p:Flavor="$(Flavor)"
ifneq ($(Flavor),)
ifeq ($(Flavor),Debug)
MANIFEST_FILE := AndroidManifest_debug.xml
endif
ifeq ($(Flavor),Net)
MANIFEST_FILE := AndroidManifest_net.xml
endif
ifeq ($(Flavor),NoNet)
MANIFEST_FILE := AndroidManifest_nonet.xml
endif
ifeq ($(detected_OS),Windows)
DELETE_MANIFEST_LINK := @cmd /c del src\keepass2android-app\AndroidManifest.xml
CREATE_MANIFEST_LINK := @cmd /c mklink /h src\keepass2android-app\AndroidManifest.xml src\keepass2android-app\Manifests\$(MANIFEST_FILE)
else
DELETE_MANIFEST_LINK := rm -f src/keepass2android-app/AndroidManifest.xml
CREATE_MANIFEST_LINK := ln -f src/keepass2android-app/Manifests/$(MANIFEST_FILE) src/keepass2android-app/AndroidManifest.xml
endif
endif
else
$(warning Flavor environment variable not set.)
endif
ifneq ($(KeyStore),)
MSBUILD_PARAM += -p:AndroidKeyStore=True -p:AndroidSigningKeyStore="$(KeyStore)" -p:AndroidSigningStorePass=env:MyAndroidSigningStorePass -p:AndroidSigningKeyPass=env:MyAndroidSigningKeyPass -p:AndroidSigningKeyAlias="kp2a"
endif
ifeq ($(detected_OS),Windows)
to_win_path=$(subst /,\,$(1))
to_posix_path=$(subst \,/,$(1))
define remove_dir
if exist $(1) ( $(RM) $(1) )
endef
define remove_files
$(foreach file,$(call to_win_path,$(1)), IF EXIST $(file) ( $(RMFILE) $(file) ) & )
endef
else
define remove_dir
$(RM) $(1)
endef
define remove_files
$(RMFILE) $(1)
endef
endif
# Recursive wildcard: https://stackoverflow.com/a/18258352
rwildcard=$(foreach d,$(wildcard $(1:=/*)),$(call rwildcard,$d,$2) $(filter $(subst *,%,$2),$d))
$(info MSBUILD_PARAM: $(MSBUILD_PARAM))
$(info nuget path: $(shell $(WHICH) nuget))
$(info )
NATIVE_COMPONENTS := argon2
NATIVE_CLEAN_TARGETS := clean_argon2
OUTPUT_argon2 = src/java/argon2/libs/armeabi-v7a/libargon2.so \
src/java/argon2/libs/arm64-v8a/libargon2.so \
src/java/argon2/libs/x86/libargon2.so \
src/java/argon2/libs/x86_64/libargon2.so
JAVA_COMPONENTS := \
JavaFileStorageTest-AS \
KP2ASoftkeyboard_AS \
Keepass2AndroidPluginSDK2 \
KP2AKdbLibrary
#PluginQR # Doesn't seem required
JAVA_CLEAN_TARGETS := \
clean_JavaFileStorageTest-AS \
clean_KP2ASoftkeyboard_AS \
clean_Keepass2AndroidPluginSDK2 \
clean_KP2AKdbLibrary \
clean_PluginQR
INPUT_android-filechooser-AS := $(filter-out $(filter %/app,$(wildcard src/java/android-filechooser-AS/*)),$(wildcard src/java/android-filechooser-AS/*)) \
$(filter-out $(filter %/build,$(wildcard src/java/android-filechooser-AS/app/*)),$(wildcard src/java/android-filechooser-AS/app/*)) \
$(call rwildcard,src/java/android-filechooser-AS/app/src,*)
INPUT_JavaFileStorage := $(filter-out $(filter %/app,$(wildcard src/java/JavaFileStorage/*)),$(wildcard src/java/JavaFileStorage/*)) \
$(filter-out $(filter %/build,$(wildcard src/java/JavaFileStorage/app/*)),$(wildcard src/java/JavaFileStorage/app/*)) \
$(wildcard src/java/JavaFileStorage/libs/*) \
$(call rwildcard,src/java/JavaFileStorage/app/src,*) \
INPUT_JavaFileStorageTest-AS := $(filter-out $(filter %/app,$(wildcard src/java/JavaFileStorageTest-AS/*)),$(wildcard src/java/JavaFileStorageTest-AS/*)) \
$(filter-out $(filter %/build,$(wildcard src/java/JavaFileStorageTest-AS/app/*)),$(wildcard src/java/JavaFileStorageTest-AS/app/*)) \
$(call rwildcard,src/java/JavaFileStorageTest-AS/app/src,*) \
$(INPUT_android-filechooser-AS) \
$(INPUT_JavaFileStorage)
OUTPUT_JavaFileStorageTest-AS = src/java/android-filechooser-AS/app/build/outputs/aar/android-filechooser-debug.aar \
src/java/android-filechooser-AS/app/build/outputs/aar/android-filechooser-release.aar \
src/java/JavaFileStorage/app/build/outputs/aar/JavaFileStorage-debug.aar \
src/java/JavaFileStorage/app/build/outputs/aar/JavaFileStorage-release.aar \
src/java/JavaFileStorageTest-AS/app/build/outputs/apk/debug/app-debug.apk \
src/java/JavaFileStorageTest-AS/app/build/outputs/apk/release/app-release-unsigned.apk
INPUT_KP2ASoftkeyboard_AS := $(wildcard src/java/KP2ASoftkeyboard_AS/*) \
$(wildcard src/java/KP2ASoftkeyboard_AS/app/*) \
$(call rwildcard,src/java/KP2ASoftkeyboard_AS/app/src,*)
OUTPUT_KP2ASoftkeyboard_AS = src/java/KP2ASoftkeyboard_AS/app/build/outputs/aar/app-debug.aar \
src/java/KP2ASoftkeyboard_AS/app/build/outputs/aar/app-release.aar
INPUT_Keepass2AndroidPluginSDK2 := $(wildcard src/java/Keepass2AndroidPluginSDK2/*) \
$(wildcard src/java/Keepass2AndroidPluginSDK2/app/*) \
$(call rwildcard,src/java/Keepass2AndroidPluginSDK2/app/src,*)
OUTPUT_Keepass2AndroidPluginSDK2 = src/java/Keepass2AndroidPluginSDK2/app/build/outputs/aar/app-debug.aar \
src/java/Keepass2AndroidPluginSDK2/app/build/outputs/aar/app-release.aar
INPUT_KP2AKdbLibrary := $(wildcard src/java/KP2AKdbLibrary/*) \
$(wildcard src/java/KP2AKdbLibrary/app/*) \
$(call rwildcard,src/java/KP2AKdbLibrary/app/src,*)
OUTPUT_KP2AKdbLibrary = src/java/KP2AKdbLibrary/app/build/outputs/aar/app-debug.aar \
src/java/KP2AKdbLibrary/app/build/outputs/aar/app-release.aar
INPUT_PluginQR := $(wildcard src/java/PluginQR/*) \
$(wildcard src/java/PluginQR/app/*) \
$(call rwildcard,src/java/PluginQR/app/src,*) \
$(INPUT_Keepass2AndroidPluginSDK2)
OUTPUT_PluginQR = src/java/Keepass2AndroidPluginSDK2/app/build/outputs/aar/Keepass2AndroidPluginSDK2-debug.aar \
src/java/Keepass2AndroidPluginSDK2/app/build/outputs/aar/Keepass2AndroidPluginSDK2-release.aar \
src/java/PluginQR/app/build/outputs/apk/debug/app-debug.apk \
src/java/PluginQR/app/build/outputs/apk/debug/app-release-unsigned.apk
##### Targets definition
.PHONY: native $(NATIVE_COMPONENTS) clean_native $(NATIVE_CLEAN_TARGETS) \
java $(JAVA_COMPONENTS) clean_java $(JAVA_CLEAN_TARGETS) \
nuget clean_nuget \
msbuild clean_msbuild \
apk all clean
all: apk
##### Native Dependencies
native: $(NATIVE_COMPONENTS)
argon2: $(OUTPUT_argon2)
$(OUTPUT_argon2): $(wildcard src/java/argon2/phc-winner-argon2/src/*) $(wildcard src/java/argon2/phc-winner-argon2/src/blake2/*)
cd src/java/argon2 && $(ANDROID_NDK_ROOT)/ndk-build
##### Java Dependencies
java: $(JAVA_COMPONENTS)
JavaFileStorageTest-AS: $(OUTPUT_JavaFileStorageTest-AS)
KP2ASoftkeyboard_AS: $(OUTPUT_KP2ASoftkeyboard_AS)
Keepass2AndroidPluginSDK2: $(OUTPUT_Keepass2AndroidPluginSDK2)
KP2AKdbLibrary: $(OUTPUT_KP2AKdbLibrary)
PluginQR: $(OUTPUT_PluginQR)
$(OUTPUT_JavaFileStorageTest-AS): $(INPUT_JavaFileStorageTest-AS)
$(call remove_files,$(OUTPUT_JavaFileStorageTest-AS))
cd src/java/JavaFileStorageTest-AS && $(GRADLEW) assemble
$(OUTPUT_KP2ASoftkeyboard_AS): $(INPUT_KP2ASoftkeyboard_AS)
$(call remove_files,$(OUTPUT_KP2ASoftkeyboard_AS))
cd src/java/KP2ASoftkeyboard_AS && $(GRADLEW) assemble
$(OUTPUT_Keepass2AndroidPluginSDK2): $(INPUT_Keepass2AndroidPluginSDK2)
$(call remove_files,$(OUTPUT_Keepass2AndroidPluginSDK2))
cd src/java/Keepass2AndroidPluginSDK2 && $(GRADLEW) assemble
$(OUTPUT_KP2AKdbLibrary): $(INPUT_KP2AKdbLibrary)
$(call remove_files,$(OUTPUT_KP2AKdbLibrary))
cd src/java/KP2AKdbLibrary && $(GRADLEW) assemble
$(OUTPUT_PluginQR): $(INPUT_PluginQR)
$(call remove_files,$(OUTPUT_PluginQR))
cd src/java/PluginQR && $(GRADLEW) assemble
##### Nuget Dependencies
nuget: stamp.nuget_$(Flavor)
stamp.nuget_$(Flavor): src/KeePass.sln $(wildcard src/*/*.csproj) $(wildcard src/*/packages.config)
ifeq ($(shell $(WHICH) nuget),)
$(error "nuget" command not found. Check it is in your PATH)
endif
$(RMFILE) stamp.nuget_*
nuget restore src/KeePass.sln
$(MSBUILD) src/KeePass.sln -t:restore $(MSBUILD_PARAM) -p:RestorePackagesConfig=true
@echo "" > stamp.nuget_$(Flavor)
manifestlink:
$(info Creating hardlink for manifest of Flavor: $(Flavor))
$(DELETE_MANIFEST_LINK)
$(CREATE_MANIFEST_LINK)
#####
src/Kp2aBusinessLogic/Io/DropboxFileStorageKeys.cs:
ifeq ($(detected_OS),Windows)
$(CP) src\Kp2aBusinessLogic\Io\DropboxFileStorageKeysDummy.cs src\Kp2aBusinessLogic\Io\DropboxFileStorageKeys.cs
else
$(CP) src/Kp2aBusinessLogic/Io/DropboxFileStorageKeysDummy.cs $@
endif
msbuild: manifestlink native java nuget src/Kp2aBusinessLogic/Io/DropboxFileStorageKeys.cs
$(MSBUILD) src/KeePass.sln -target:keepass2android-app -p:AndroidSdkDirectory="$(ANDROID_SDK_ROOT)" -p:BuildProjectReferences=true $(MSBUILD_PARAM) -p:Platform="Any CPU" -m
apk: msbuild
$(MSBUILD) src/keepass2android-app/keepass2android-app.csproj -p:AndroidSdkDirectory="$(ANDROID_SDK_ROOT)" -t:SignAndroidPackage $(MSBUILD_PARAM) -p:Platform=AnyCPU -m
build_all: msbuild
##### Cleanup targets
clean_native: $(NATIVE_CLEAN_TARGETS)
clean_argon2:
cd src/java/argon2 && $(ANDROID_NDK_ROOT)/ndk-build clean
clean_java: $(JAVA_CLEAN_TARGETS)
clean_JavaFileStorageTest-AS:
cd src/java/JavaFileStorageTest-AS && $(GRADLEW) clean
clean_KP2ASoftkeyboard_AS:
cd src/java/KP2ASoftkeyboard_AS && $(GRADLEW) clean
clean_Keepass2AndroidPluginSDK2:
cd src/java/Keepass2AndroidPluginSDK2 && $(GRADLEW) clean
clean_KP2AKdbLibrary:
cd src/java/KP2AKdbLibrary && $(GRADLEW) clean
clean_PluginQR:
cd src/java/PluginQR && $(GRADLEW) clean
clean_rm:
rm -rf src/*/obj
rm -rf src/*/bin
rm -rf src/java/*/app/build
rm -rf src/java/argon2/obj
rm -rf src/java/argon2/libs
rm -rf src/packages
rm -rf src/java/KP2AKdbLibrary/app/.cxx
rm -rf src/java/KP2ASoftkeyboard_AS/app/.cxx
rm -rf src/SamsungPass/Xamarin.SamsungPass/SamsungPass/bin
rm -rf src/SamsungPass/Xamarin.SamsungPass/SamsungPass/obj
# https://learn.microsoft.com/en-us/nuget/consume-packages/package-restore-troubleshooting#other-potential-conditions
clean_nuget:
cd src && $(call remove_dir,packages)
ifeq ($(detected_OS),Windows)
DEL /S src\project.assets.json
DEL /S src\*.nuget.*
else
$(RM) src/*/obj/project.assets.json
$(RM) src/*/obj/*.nuget.*
endif
$(RMFILE) stamp.nuget_*
clean_msbuild:
$(MSBUILD) src/KeePass.sln -target:clean $(MSBUILD_PARAM)
clean: clean_native clean_java clean_nuget clean_msbuild
distclean: clean
ifneq ("$(wildcard ./allow_git_clean)","")
ifeq ($(shell $(WHICH) git),)
$(error "git" command not found. Check it is in your PATH)
endif
git clean -xdff src
else
$(warning 'git clean' skipped for safety reasons. See hint below:)
$(info )
$(info 'git clean' would delete all untracked files, those in '.gitignore' and those in '.git/info/exclude'.)
$(info )
$(info Check which files would be deleted by running: "git clean -n -xdff src")
$(info If listed files are acceptable, you can enable the call to "git clean" by creating an empty file named 'allow_git_clean' next to the Makefile.)
$(info )
endif

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8933bad161af4178b1185d1a37fbf41ea5269c55

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files:
- source: src/keepass2android-app/Resources/values/strings.xml
translation: >-
/src/keepass2android-app/Resources/values-%two_letters_code%/%original_file_name%
translate_attributes: '0'
content_segmentation: '0'
languages_mapping:
two_letters_code:
zh-CN: zh
zh-TW: zh-rTW
pt-PT: pt
pt-BR: pt-rBR
- source: src/java/android-filechooser-AS/app/src/main/res/values/strings.xml
translation: >-
/src/java/android-filechooser-AS/app/src/main/res/values-%two_letters_code%/%original_file_name%
translate_attributes: '0'
content_segmentation: '0'
languages_mapping:
two_letters_code:
zh-CN: zh
zh-TW: zh-rTW
pt-PT: pt
pt-BR: pt-rBR
- source: src/java/KP2ASoftkeyboard_AS/app/src/main/res/values/strings.xml
translation: >-
/src/java/KP2ASoftkeyboard_AS/app/src/main/res/values-%two_letters_code%/%original_file_name%
translate_attributes: '0'
content_segmentation: '0'
languages_mapping:
two_letters_code:
zh-CN: zh
zh-TW: zh-rTW
pt-PT: pt
pt-BR: pt-rBR

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As of December 2017, Google does not accept the use of Accessibility services for anything except helping people with disabilities. This means that Keepass2Android can no longer provide the accessibility service based AutoFill feature. Otherwise, Google would remove Keepass2Android from Play Store.
If you want to continue using this feature, please [install the Accessibility service based AutoFill plugin](https://github.com/PhilippC/kp2a_accservice_autofill/releases/).
After installation, please enable the accessibility service "KP2A AutoFillPlugin" in the Android system settings. When trying to use the plugin for the first time, KP2A will ask you if the plugin may access the Keepass database. Please accept this to use the plugin.

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# Installing dictionaries
Keepass2Android will load dictionaries for your current language both from AnySoftKeyboard and from Hacker's keyboard.
* For AnySoftKeyboard dictionaries visit: [https://play.google.com/store/search?q=anysoftkeyboard+dictionary&c=apps](https://play.google.com/store/search?q=anysoftkeyboard+dictionary&c=apps)
* For Hacker's Keyboard dictionaries visit: [https://play.google.com/store/search?q=hacker%27s%20keyboard%20dictionary&c=apps](https://play.google.com/store/search?q=hacker%27s%20keyboard%20dictionary&c=apps)
# Automatic keyboard switching (requires ADB)
Starting with Keepass2Android 1.02-pre1, you can use the [KeyboardSwap Plugin](https://play.google.com/store/apps/details?id=keepass2android.plugin.keyboardswap2) to switch to the KP2A keyboard automatically instead of bringing up the Input method selection dialog (e.g. after using the Share URL feature). To setup the plugin please follow the instructions on [the PlayStore website](https://play.google.com/store/apps/details?id=keepass2android.plugin.keyboardswap2)
# Deprecated: Automatic keyboard switching on rooted devices
In order to automatically switch to the KP2A keyboard and back, you need to
* have a rooted device (per Android security policies)
* have at least KP2A version 0.9.3-pre2
* install the Secure Settings app with the "System+" module available in Secure Settings v. 1.3.4 and above. **Note:** This is no longer available for recent Android versions.
* Go to the KP2A keyboard settings. Enable auto-switch on rooted devices.
If you go to a website, select "Share URL" -> Keepass2Android, the keyboard should be switched as soon as you locate the entry or when it's found automatically.

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# QR Plug-in
Displays password entries as QR code; can be used to scan QR codes which can then be added to Keepass2Android.
[https://play.google.com/store/apps/details?id=keepass2android.plugin.qr](https://play.google.com/store/apps/details?id=keepass2android.plugin.qr)
# KeyboardSwap Plug-in
Allows to switch input method automatically on non-rooted devices.
[https://play.google.com/store/apps/details?id=keepass2android.plugin.keyboardswap2](https://play.google.com/store/apps/details?id=keepass2android.plugin.keyboardswap2)
# AutoFill Plug-in
Uses Android Accessibility Service to provide an option to AutoFill forms (e.g. on Chrome) or any Android app.
[https://philippc.github.io/keepass2android/AccServiceAutoFill.html](https://philippc.github.io/keepass2android/AccServiceAutoFill.html)
# InputStick Plug-in
Allows to send text from KP2A via InputStick to your PC.
[https://play.google.com/store/apps/details?id=com.inputstick.apps.kp2aplugin](https://play.google.com/store/apps/details?id=com.inputstick.apps.kp2aplugin)
# USB Keyboard Plug-in
Allows to send text from KP2A to your PC. Requires special kernel on the Android device.
[https://play.google.com/store/apps/details?id=th.in.whs.k2ausbkbd](https://play.google.com/store/apps/details?id=th.in.whs.k2ausbkbd)

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# How to build Keepass2Android
## Overview
Keepass2Android is a Mono for Android app. This means that you need Xamarin's Mono for Android to build it. However, it also uses several components written in Java, so there are also Android-Studio projects involved. To make things even worse, parts of the keyboard and kdb-library are written in native code.
To build KP2A from scratch, you need:
- Xamarin's Mono for Android (also included in Visual Studio)
- Android SDK & NDK
Prior to building Keepass2Android, you need to build some of its components (from command line). Then you can build the full project either through Visual Studio, or through command line.
By using the command line, you can build on Windows, macOS or Linux.
## Prerequisites
### Common to all architectures
- Install Android SDK & NDK (either manually with Google's [sdkmanager](https://developer.android.com/studio/command-line/sdkmanager), or through Android Studio). Visual Studio also installs a version of it, but in the end the directory must be writable and in a path without spaces (see below) so as to be able to build the components.
- Fetch the main repository of Keepass2Android and all submodules
- Note that VisualStudio can do this for you, otherwise run:
- `git submodule init && git submodule update`
### On Windows or macOS
- Install Visual Studio (for example 2019) with Xamarin.Android (ie. with capability to build Android apps). This should provide the needed tools like
- Xamarin.Android
- MSBuild
- Java JDK
- If you plan to build also from the command line:
- Install the MSVC build tools of visual studio. They provide the `vcvarsall.bat` file which among other things adds MSBuild to the PATH.
- Install [NuGet](https://www.nuget.org/downloads) to build also with "make". Alternatively, on Windows, if you use [chocolatey](https://chocolatey.org), run as administrator:
- `choco install nuget.commandline`
- Check that you have access to 'GNU make'.
- On Windows, it is usually not available by default. But the Android NDK provides it. You can find it in `%ANDROID_NDK_ROOT%\prebuilt\windows-x86_64\bin\make.exe`. Alternatively, on Windows, if you use [chocolatey](https://chocolatey.org), run as administrator:
- `choco install make`
- On macOS, it is usually only installed if you have developer command line tools installed or if you use [homebrew](https://brew.sh) or [macports](https://www.macports.org/). As an alternative it may be available in the Android NDK at `%ANDROID_NDK_ROOT%/prebuilt/darwin-x86_64/bin/make`.
### On Linux
- Install Java's JDK
- On Debian, for example: `apt install default-jdk-headless`.
- Install [Mono](https://www.mono-project.com/)
- This should provide `msbuild` & `xabuild` binary
- On Debian, after having added the repo from above, install with `apt install -t <repo_name> mono-devel msbuild`. A value for `<repo_name>` could be `stable-buster` for example, depending on which one you chose. You could also install the `mono-complete` package if you prefer.
- Install Xamarin.Android
- ~~Option 1: Use the mono-project [CI builds](https://dev.azure.com/xamarin/public/_build/latest?definitionId=48&branchName=main&stageName=Linux)~~ **NOTE:** KP2A now requires Xamarin.Android v13, which is newer than the current CI build; until a more recent CI build is available, this option is unfortunately no longer viable.
- Option 2: [Build it from source](https://github.com/xamarin/xamarin-android/blob/master/Documentation/README.md#building-from-source)
- Install NuGet package of your distribution
- On Debian/Ubuntu: `apt install nuget`
- Install [libzip](https://libzip.org/) for your distribution for some Xamarin.Android versions
- This may not be relevant anymore: for example, with Xamarin.Android 11.4.99. this is not needed.
- Some versions of Xamarin may require `libzip4`. If you are in this case:
- On Debian/Ubuntu, install it with `apt install libzip4`.
- Other distributions ship only `libzip5`. As a dirty workaround, it's possible to symlink `libzip.so.5` to `libzip.so.4`. Luckily, it appears to be working. For example:
- `sudo ln -s /usr/lib/libzip.so.5 /usr/lib/libzip.so.4`
- or `sudo ln -s /usr/lib64/libzip.so.5 /usr/lib/libzip.so.4`
## Building the required components:
This is done on the command line and requires the Android SDK & NDK and Java JDK.
### On Windows
- Setup your environment:
- Set these environment variables for Android's SDK & NDK
- `ANDROID_HOME` (for example `set ANDROID_HOME=C:\PATH\TO\android-sdk`)
- `ANDROID_SDK_ROOT` (for example `set ANDROID_SDK_ROOT=C:\PATH\TO\android-sdk`)
- `ANDROID_NDK_ROOT` (for example `set ANDROID_NDK_ROOT=C:\PATH\TO\android-sdk\ndk\version`)
**Note:** Care must be taken when setting the above variables to **not** include a trailing backslash in the path. A trailing backslash may cause `make` to fail.
**Note**: If the path to the Android SDK contains spaces, you **must** do one of these:
- either put the Android SDK into a path without spaces.
- or create a symlink to that path which doesn't contain spaces. Attention: this requires **administrator** priveleges. For example:
```
IF NOT EXIST C:\Android ( MKDIR C:\Android ) &&
MKLINK /D C:\Android\android-sdk "C:\Program Files (x86)\Android\android-sdk"
```
This is because [Android NDK doesn't support being installed in a path with spaces](https://github.com/android/ndk/issues/1400).
**Note**: The Android SDK path will require to be writeable because during the build, some missing components might be downloaded & installed.
- If you have "GNU make" available on your windows system, you may build by using the Makefile. You can also find a `make` executable in `%ANDROID_NDK_ROOT%\prebuilt\windows-x86_64\bin\make.exe`. To use it, see the instructions for Linux/macOS. Basically, just run `make` or `mingw32-make` depending on which distribution of GNU make for windows you have installed.
- Otherwise proceed as below:
1. Build argon2
```
cd src/java/argon2
%ANDROID_NDK_ROOT%/ndk-build.cmd
```
1. Build the other java components
```
cd src/build-scripts
build-java.bat
```
`build-java.bat` will call `gradlew` for several Java modules.
**Notes:**
- For building the java parts, it is suggested to keep a short name (e.g. "c:\projects\keepass2android") for the root project directory. Otherwise the Windows path length limit might be hit when building.
- Before building the java parts, make sure you have set the ANDROID_HOME variable or create a local.properties file inside the directories with a gradlew file. It is recommended to use the same SDK location as that of the Xamarin build.
- On some environments, `make` can fail to properly use the detected `MSBUILD` tools. This seems to be due to long pathnames and/or spaces in pathnames. It may be required to explicitly set the `MSBUILD` path using 8.3 "short" path notation:
- Determine the location of `MSBUILD` (e.g. `C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe`)
- [Generate the "short" path](https://superuser.com/a/728792) of that location (e.g.: `C:\PROGRA~1\MICROS~2\2022\COMMUN~1\MSBuild\Current\Bin\MSBuild.exe`)
- When running `make` specify the location of ``MSBUILD` explicitly (e.g.: `make MSBUILD="C:\PROGRA~1\MICROS~2\2022\COMMUN~1\MSBuild\Current\Bin\MSBuild.exe`
### On Linux/macOS
- Setup your environment:
- Set these environment variables for Android's SDK & NDK
- `ANDROID_HOME` (for example `export ANDROID_HOME=/path/to/android-sdk/`)
- `ANDROID_SDK_ROOT` (for example `export ANDROID_SDK_ROOT=/path/to/android-sdk/`)
- `ANDROID_NDK_ROOT` (for example `export ANDROID_NDK_ROOT=/path/to/android-sdk/ndk/version`)
- Update your PATH environment variable so that it can access `nuget`, `msbuild` or `xabuild` (for linux):
- On Linux:
- add `xabuild` to your path: `export PATH=/path/to/xamarin.android-oss/bin/Release/bin/:$PATH`
- On macOS:
- you may similarly need to add `msbuild` & `nuget` to your PATH.
- Start the build:
- This will use the Makefile at the root of the project (requires GNU make). To build everything (components & Keepass2Android APK) in a single command simply run:
```
make
```
- Otherwise, if you prefer to do step by step
1. Build argon2
```
make native
```
1. Build the other java components
```
make java
```
## Building Keepass2Android:
These are the basic steps to build Keepass2Android. You can also build Keepass2Android Offline. For this, configure the build by using the [Flavors](#Flavors).
### With Visual Studio
- On windows or on macOS open the src/KeePass.sln file with visual studio, and choose to build the project named 'keepass2android-app'
### Command Line
#### Windows, Macos & Linux
to build the APK, simply run:
```
make
```
or to skip building the APK:
```
make msbuild
```
## Where is the APK ?
The Apk can be installed on a device.
It is located in `src/keepass2android/bin/*/*-Signed.apk`
If you build with Visual Studio, the APK is not produced automatically. You need to perform some extra step. See the documentation of Visual Studio on how to proceed.
## Flavors
Keepass2Android is distributed in two flavors.
- Keepass2Android (aka `net`)
- Keepass2Android Offline (aka `nonet`)
The flavor is set through a MSBuild Property named "`Flavor`". The possible values are '`Net`' and '`NoNet`'.
The value of the Flavor property is used in 2 projects:
- `keepass2android-app` (in `src/keepass2android`)
- `Kp2aBusinessLogic` (in `src/keepass2android`)
Its value is set inside the `*.csproj` file (XML format) of each project in the `Project`/`PropertyGroup`/`Flavor` node.
By default its value is set to an empty string so that development is made with `AndroidManifest_debug.xml` on the '`net`' flavor.
This is the behaviour of the build system depending on the value of Flavor:
| Flavor | What is built | `AndroidManifest.xml` used |
| ----- | ----- | ----- |
| `` (empty string): This is the default value. | Keepass2Android | `AndroidManifest_debug.xml` |
| `Net` | Keepass2Android | `AndroidManifest_net.xml` |
| `NoNet` | Keepass2Android Offline | `AndroidManifest_nonet.xml` |
### Select/Change flavor:
When building, by default, the flavor is not set. So the value used is the value of the Flavor property in *.csproj file. This should result on doing a build of the 'net' flavor.
You can force the Flavor by setting the Flavor property.
Proceed this way:
#### Command line
##### Windows, Macos & Linux
To force building 'net' with `make`, run:
```
make Flavor=Net
```
To build 'nonet' with `make`, run:
```
make Flavor=NoNet
```
##### MSBuild
To build with MSBuild directly on the command line, set the flavor with `-p:Flavor=value` argument. For example:
```
MSBuild src/KeePass.sln ... -p:Flavor=NoNet
```
#### Visual Studio
When building with Visual Studio, edit the `*.csproj` file (XML format) and set the value in the `Project`/`PropertyGroup`/`Flavor` node. This is needed only for the projects that use the flavors.
**Note:** When switching between flavors, be sure to clean the previous build before.
## Makefile
It is possible to override the project's default 'Flavor' (Net, NoNet) and 'Configuration' (Release, Debug) by passing it as argument to `make`. See the header of the Makefile to see what can be done.

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@@ -1,118 +0,0 @@
<div class="wikidoc">
<h1>Comparison of Keepass apps for Android</h1>
<p>This page was created to give you a short overview of the features of Keepass2Android vs. Keepass2Android Offline. As Keepass2Android is based on Keepassdroid (by Brian Pellin), there are quite a few similarities here, as well, so we added Keepass2Android
vs. Keepassdroid comparison as well. &quot;Better&quot; properties are highlighted in bold. The page was created in 12/2013. If any information is out of date, please leave a note in the comments section.</p>
<table>
<tbody>
<tr>
<th>&nbsp;</th>
<th>
<h3>Keepass2Android</h3>
</th>
<th>
<h3>Keepass2Android Offline</h3>
</th>
<th>
<h3>Keepassdroid</h3>
</th>
</tr>
<tr>
<td><strong>Play Store link</strong></td>
<td><a href="https://play.google.com/store/apps/details?id=keepass2android.keepass2android">https://play.google.com/store/apps/details?id=keepass2android.keepass2android</a></td>
<td><a href="https://play.google.com/store/apps/details?id=keepass2android.keepass2android_nonet">https://play.google.com/store/apps/details?id=keepass2android.keepass2android_nonet</a></td>
<td><a href="https://play.google.com/store/apps/details?id=com.android.keepass">https://play.google.com/store/apps/details?id=com.android.keepass</a></td>
</tr>
<tr>
<td><strong>Technology</strong></td>
<td>Mono for Android, Java</td>
<td>Mono for Android, Java</td>
<td>Java</td>
</tr>
<tr>
<td><strong>Keepass 2.x (kdbx) support</strong></td>
<td><strong>write and read</strong></td>
<td><strong>write and read</strong></td>
<td>read (write in beta)</td>
</tr>
<tr>
<td><strong>Keepass 2.x feature support</strong></td>
<td><strong>Viewing and editing of tags, attachments, additional fields, TAN support</strong></td>
<td><strong>Viewing and editing of tags, attachments, additional fields, TAN support</strong></td>
<td>Edit standard fields only, no display/edit of attachments</td>
</tr>
<tr>
<td><strong>Keepass 1.x (kdb) support</strong></td>
<td>currently read-only</td>
<td>currently read-only</td>
<td><strong>yes</strong></td>
</tr>
<tr>
<td><strong>Storage locations</strong></td>
<td>SD Card,<strong> Cloud (Dropbox, Google Drive, OneDrive), Web (FTP/HTTP/HTTPS/WebDav), SFTP</strong></td>
<td>SD Card</td>
<td>SD Card</td>
</tr>
<tr>
<td><strong>File choosers</strong></td>
<td><strong>Internal or third party</strong></td>
<td><strong>Internal or third party</strong></td>
<td>Third party</td>
</tr>
<tr>
<td><strong>Required permissions</strong></td>
<td>Internet, SD card, Manage accounts</td>
<td><strong>SD card</strong></td>
<td><strong>SD card</strong></td>
</tr>
<tr>
<td><strong>Android 4.x style</strong></td>
<td><strong>yes</strong></td>
<td><strong>yes</strong></td>
<td>no</td>
</tr>
<tr>
<td><strong>Database locking</strong></td>
<td><strong>QuickUnlock</strong> or full lock</td>
<td><strong>QuickUnlock</strong> or full lock</td>
<td>Full lock only</td>
</tr>
<tr>
<td><strong>Browser integration</strong></td>
<td><strong>yes</strong></td>
<td><strong>yes</strong></td>
<td>no</td>
</tr>
<tr>
<td><strong>Secure keyboard</strong></td>
<td><strong>yes</strong></td>
<td><strong>yes</strong></td>
<td>no</td>
</tr>
<tr>
<td><strong>Database unlocking</strong></td>
<td><strong>password, keyfile, One-Time-Passwords (supports Yubikey NEO with NFC), KeeChallenge</strong></td>
<td><strong>password, keyfile, One-Time-Passwords (supports Yubikey NEO with NFC),&nbsp;KeeChallenge</strong></td>
<td>password, keyfile</td>
</tr>
<tr>
<td><strong>Keepass plugin compatibility</strong></td>
<td><strong>Twofish Cipher, KeeChallenge, TrayTOTP, KeeOTP</strong></td>
<td><strong>Twofish Cipher, KeeChallenge, TrayTOTP, KeeOTP</strong></td>
<td>Twofish Cipher</td>
</tr>
<tr>
<td><strong>Extensible with plugins</strong></td>
<td><strong>yes</strong></td>
<td><strong>yes</strong></td>
<td>no</td>
</tr>
<tr>
<td><strong>Database export</strong></td>
<td><strong>yes</strong></td>
<td><strong>yes</strong></td>
<td>no</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
</div><div class="ClearBoth"></div>

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@@ -1,125 +0,0 @@
**Note:** This is an incomplete and preliminary documentation. More documentation will be added as requests come in or when the app is more feature stable.
If you want, I'd be happy if you contribute texts for this place!
If you think something is missing in the documentation, please create an issue at https://github.com/PhilippC/keepass2android/issues
# What you should know and think about
If you store important information using Keepass2Android, you should know a little bit about what's going on:
* Keepass2Android stores your password in an encrypted file. It is *your responsibility* to backup this file regularly and safely.
* There is no way for anyone, including the app's author, to access the information stored in your password database without
* having the database file
* knowing the master password (and additional second factor if you chose one)
This means that **if you forget the master password, your database is lost**! So make sure you remember the password and retain any second factor method (if one is used).
* You might also want to think about:
* What happens if I have an accident? Should any trusted person be able to access my database?
* What happens if my phone gets lost or stolen? Do I know how to recover my database from a backup or the cloud?
# Getting started
## Opening an existing database
Many users are already using Keepass 2 on Windows and thus have their passwords stored in a Keepass database, typically a file with ending .kdbx. For opening such an existing database, there are two main options:
* You can open the file directly if it is located on a webserver or in the cloud. Use "Open Database" on the startscreen. By default, files from the cloud or servers are cached in the application's cache directory after loading them once. This allows to access your files even when you're offline.
* If you don't have your database stored on a webserver or in the cloud (or if you're using KP2A Offline) you need to copy your kdbx-Database to your phone. I suggest to use a sync tool like FolderSync. Such a tool copies your database to your local storage, so you always have it accessible. FolderSync can access your database if you have it on a network share or use any other common storage.
## Creating a new database
Select "Create new database" from the start screen. Tap the integrated help icons for more information. Note that by default, the database is created as a local file. Please consider making backups regularly or select a location in the cloud.
## Getting passwords into password fields
There are many ways how to enter the passwords from your database in the corresponding fields. By default, the clipboard as well as the KP2A keyboard are activated in the settings:
* The KP2A keyboard is the recommended way because it's safe against clipboard loggers: Whenever you select an entry, the KP2A keyboard notification will appear in the notification bar. Click it to activate the keyboard. (The first time you do this, you are required to enable the keyboard in the system settings. This must be done by the user for Android security reasons.) As soon as it's activated, you can tap a field where you want to enter data from the selected entry. The KP2A keyboard will come up. Click the KP2A key (on the bottom left) to select whether you want to enter Username/password etc. When you're done, click the Keyboard key (next to the KP2A key) to switch back to your favorite keyboard.
* You can enable the Keepass2Android Autofill service in the system's Autofill settings (Android 8+) which allows to fill data using Android's accessibility system. This works with many apps including Firefox browser but is not supported for Chrome (when writing this).
* The clipboard based approach can be used as well: Pull the notification bar down and select "Copy username/password to clipboard". Then long-tap the field where you want to paste the data. A small "paste" button should come up. Note, however, that information in the clipboard can be monitored by all apps on your device and clearing the clipboard is not always possible.
These options can be used in different workflows:
### Browser-based workflow
If you are browsing the web and need to enter crendentials for a webpage, a simple and powerful workflow is to use the "Share URL" option from the browser's menu. Then select Keepass2Android (or KP2A Offline). Open your database (if it's not already opened) and select the entry you want to enter (if KP2A did not already select the appropriate entry). Use the built-in keyboard or the clipboard to enter the password.
### Autofill service based workflow
If you have enabled the autofill service and open a (supported) app with a password field, a dropdown appears. Select "Fill with Keepass2Android" to select the appropriate entry. When you return to the app, the password and user field should be filled already.
### KP2A based workflow for websites
Open KP2A, open your database, select your entry (in this step, the notification bar items should show up already). Now click the URL link of the entry to open a browser window with the website. Use one of the methods described above to enter the credentials.
### KP2A Keyboard based workflow
When you are in a text field, you can use the Android icon in the notification bar to switch to the KP2A keyboard. Hit the KP2A key to select an icon. After it's selected, hit the KP2A key again to enter the desired field.
## Creating a new account
Assume you want to create an account on a website. If you do not have a database yet, see above. As soon as you have a database, you may proceed as follows:
* Go to the website you want to create the account for
* Select Share/Share URL from the browser's menu and tap "Keepass2Android"
* Log in to your database (if it's not already unlocked)
* You will see the search result screen with "No search results"
* Tap "Create entry for URL"
* Choose the desired group, then tap the "+"-button to add an entry.
* Tap the "..." button next to the password field to launch the password generator, create your password and then select "Accept"
* Enter a name for the entry
* Enter the username you want to use for the entry
* Tap "Save" on the top
* You should see notifications like "Entry is available through KP2A keyboard" and/or "Copy username/password to clipboard". If not, view the new entry by clicking it.
* Return back to the browser.
* Use the notifications to enter your new credentials. See "Getting passwords into the password fields" for more details.
* If the user name you entered is not available or valid, choose a different one but copy it to clipboard. After creating the account, don't forget to update the new entry.
# Keepass2Android vs Keepass2Android Offline vs Keepassdroid
What's the difference between these apps? There is a short comparison on [Comparison of Keepass apps for Android](Comparison-of-Keepass-apps-for-Android.md) to help you pick the best for you!
# Advanced topics
## YubiKey NEO support for One-Time-Passwords
Please see the [How to use Keepass2Android with YubiKey NEO](How-to-use-Keepass2Android-with-YubiKey-NEO.md) page.
## Advanced usage of the Keepass2Android keyboard
Please see the [Advanced usage of the Keepass2Android keyboard](Advanced-usage-of-the-Keepass2Android-keyboard.md) page.
## Using Keepass2Android like an authenticator app to generate Time-based One-Time-Passwords (TOTPs)
Please see [Generating TOTPs with Keepass2Android](Generating-TOTPs.md)
# FAQ
## Should I use the KP2A keyboard for entering passwords?
The KP2A keyboard is meant to quickly "paste" or "type" values from your database to any text fields by using the KP2A icon. The QUERTY keyboard is just for convenience (if you just have the KP2A keyboard activated and need to enter a few letters). However, every other (trustworthy) keyboard is ok as well to enter sensitive information: Keyboard's aren't unsafe in Android. Only the clipboard is. Thus, the KP2A keyboard allows to get information out of the database without using the clipboard.
**You can use any keyboard when you enter the main database password**
## Is it safe to store my kdbx file in the cloud?
While it may happen that someone gets access to your kdbx file in the cloud, there is still no need to worry: the purpose of encryption is to protect the data even in case someone gets the kdbx file! As long as you are using a safe master key, you're safe! [Key files](https://keepass.info/help/base/keys.html#keyfiles) can help with securing the database even more.
## Doesn't Keepass2Android create automatic backups?
Yes and no. Yes: Keepass2Android stores the last successfully opened file as a read-only backup locally on the phone (unless you disable this is in the settings). This should make sure that even if the file gets destroyed during a save operation or gets deleted by accident, you should always have a version that can be opened. (Don't mix this up with the internal file cache which is not meant as a backup and can easily be overwritten even with a corrupt file. This internal file cache is meant for providing writable access even when the original file is not reachable, e.g. when you're offline.)
No: The local backup has two shortcomings: It is only one backup and does not allow to revert to older versions. So if you deleted an entry from the database, it might be deleted in the local backup soon as well. The even more important shortcoming is that it is just a local backup. It won't help when your phone gets lost or broken. Please create additional backups on seperate storage!
## How do I backup the database?
If you have stored your database on the cloud, you might rely on your cloud storage providers backups. Make sure they allow you to revert to older revisions in case the file gets corrupted for some reason.
If you are working with a local database file, make sure you create regular backups. I suggest you have an aumotated mechanism, e.g. with FolderSync (Lite) which can copy local files from your device to other locations, e.g. your PC in a local network. You can also use USB or tools like MyPhoneExploror to transfer data to your PC. Or, you use a removable storage like an SD card which you keep in a safe place after making the backup.
In all cases, you need to verify that your backup is readable! It's even best to test this on another device (e.g. a PC), so you simulate the case that you may lose your phone.
## I can open my database with fingerprint, but don't remember my master password!
It's time for action! As soon as possible, select Settings - Database - Export and choose unencrypted XML (don't put this on the cloud but on a local file). Transfer this file to a PC and import it to a new kdbx file, e.g. with Keepass2. Choose a new master password and make sure you don't forget this password!
## How can I transfer data from one device to another?
* If you are about to get a new Android device, you should make sure you're not losing your passwords in the transition! The first thing you need to make sure is that you can access your .kdbx file (which stores the passwords) on the new device. If it is already stored in the cloud, you only need to make sure you know how to setup the cloud storage on the new device (it might require a password, so make sure you have access to that!).
* If the .kdbx-file is stored locally on the old device, make sure you have an up-to-date backup (see above). You can then transfer that backup copy to the new device. (Note: transferring via USB causes data corruption in some cases, use MyPhoneExplorer or similar tools to be sure this does not happen.)
* If you are securing your password database with a keyfile, also transfer this key file to the new device.
* If you are opening your database with a fingerprint, make sure you also know the master password because fingerprint will not be available immediately on the new device.
## Why is Keepass2Android's apk so big?
Please see [Keepass2Android Apk](Keepass2Android-Apk.md) for more information.
## I get a message "File is trashed" when reading or writing a file on Google Drive
This happens because ocaml-fuse (I guess you are on Linux  and use that) moves files to trash and then creates a new one instead of correctly updating the file on Google Drive (each file has a unique ID which Keepass2Android uses). Fortunately, this was fixed: https://github.com/astrada/google-drive-ocamlfuse/issues/494. After activating this option, please select "Change database" in KP2A, tap ,"Open file" and browse to the file on Google Drive again. After that, the message should no longer pop up.
## I get a message "The name must not be empty: null" when opening from Google Drive
Please follow these steps:
* select "Change database" on the password screen, then "Open database" and browse to your file again
* go to Android app settings and disable all permissions for the KP2A app. Then try again to open the database file.
* reboot the device
(Before running the following steps, make sure you don't have local changes in your database which have not been synchronized with Google Drive (this can happen if you worked offline). If you have, please open the database from the local cache and go to settings - database settings - export database and make a backup copy of the data.)
* clear KP2A's app cache in the Android settings
* uninstall & reinstall
One of these has helped all users so far, but unfortunately it's not totally clear to me why different steps are required (or nothing for most users).
# For developers
If you are interested in adding new features, you have two options:
Either your features can be implemented as a plug-in. Please see [How to create a plug-in?](How-to-create-a-plug-in_.md) for more information. Or you add the features directly in the source code of the projects and create a pull request.
If you want to build Keepass2Android, check the [build guide](Build.readme.md).

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## TOTP in brief
TOTP stands for [Time-based One-Time Password algorithm](https://en.wikipedia.org/wiki/Time-based_One-time_Password_algorithm) which is one of the most common way proposed by websites to do a [two-factor authentication (2FA)](https://en.wikipedia.org/wiki/Multi-factor_authentication).
On these websites, this option will often be mentioned in the 2FA configuration menu as things like "_use code generated by an application_", "_use [Google] Authenticator app_".
You're prompted to scan a QR code with the app, which essentially contains a code called "_seed_", usually with a form like "_AZER TYUI OPQS DFGH JKLM_", used to generate TOTPs. The seed can be also directly copied if there is no scanning option on the app.
Most common apps:
- Google Authenticator
- Authy
- Microsoft Authenticator
- FreeOTP
- LastPass Authenticator
## TOTP in KeePass and benefits
In KeePass (by Dominik Reichl) there is are several ways to enable this Authenticator app ability:
- built-in TOTP support: https://keepass.info/help/base/placeholders.html#otp
- [KeePassOTP plugin](https://keepass.info/plugins.html#kpotp)
- [KeeOtp plugin](https://keepass.info/plugins.html#keeotp)
- [KeeTrayTOTP plugin](https://keepass.info/plugins.html#keetraytotp) (note the name "_TrayTOTP_" on this one for later)
KeePassXC also supports TOTP: https://keepassxc.org/docs/KeePassXC_UserGuide#_adding_totp_to_an_entry
The greatest benefits are:
- the seed stays available contrary to the above apps (for which it's more or less hard to backup/restore/switch with another app)
- TOTPs are available wherever the KeePass database is available. But conceptually it's not really 2FA anymore (all things are stored in the same place).
The different implementations use different ways of storing the TOTP seed (or secret, or key) and optional settings (e.g. the length of the TOTP to generate) within an entry inside the kdbx database. Keepass2Android attempts to be able to read the different formats, but can only write one:
## TOTP in Keepass2Android
If you use any of the tools mentioned above, you can set up TOTP entries with them. Keepass2Android can read those entries and generate TOTPs if any of the following styles are used:
* Keepass2 style: used when there are TimeOtp-Secret(-XXX) fields in the entry
* KeeOtpPlugin style: used when there is an otp field containing a query string in the form of key=abc&step=X&size=Y (step and size are optional)
* KeeWebOtp/Key Uri Format style: used when entry contains a URL starting with otpauth://totp/, e.g. otpauth://totp/?secret=abc (https://github.com/google/google-authenticator/wiki/Key-Uri-Format)
* KeeTrayTotp style:
* requires a non-empty seed field (default key is "TOTP seed", can be changed in KP2A settings), value is base32 encoded data
* requires a non-empty settings field (default key is "TOTP Settings", can be changed as well), value is expected to be a csv-separated array with [Duration];Length(;TimeCorrectionURL). Length is either an integer value or "S" to indicate Steam encoding
In order to view the generated TOTP code in KP2A, open the corresponding entry. You can then
* use a dynamically generated field called "_TOTP_" containing the TOTP or
* use the "Copy TOTP" button on the system notification for the selected entry or
* switch to the KP2A keyboard and use the TOTP button to insert the TOTP value into the target app or browser
If you want to configure an entry to contain the TOTP fields, it is suggested to enter edit mode for the entry. Then click the "Configure TOTP" button. You can either enter the data manually or scan a QR code with the information.
### Spaces in otp field
Make sure that the URI doesn't contain spaces, otherwise KeePass2Android will fail to generate TOTPs as a space is an invalid character. If your URIs have spaces, check [this comment](https://github.com/PhilippC/keepass2android/issues/1248#issuecomment-628035961)._

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# How to create a plug-in or connect from your app
Creating a plug-in for Keepass2Android or enabling your app to query credentials from Keepass2Android is pretty simple. Please follow the steps below to get started. In case you have any questions, please contact me.
## Preparations
First check out the source code and import the Keepass2AndroidPluginSDK from [https://github.com/PhilippC/keepass2android/tree/master/src/java/Keepass2AndroidPluginSDK2](https://github.com/PhilippC/keepass2android/tree/master/src/java/Keepass2AndroidPluginSDK2/) into your workspace. You should be able to build this library project.
Now add a reference to the PluginSDK library from your existing app or add a new plug-in app and then add the reference.
## Authorization
Keepass2Android stores very sensitive user data and therefore implements a plug-in authorization scheme based on broadcasts sent between the plug-in and the host app (=Keepass2Android or Keepass2Android Offline). Before your app/plug-in gets any information from KP2A, the user will have to grant your app/plug-in access to KP2A. As not every app/plug-in requires access to all information, you must specify which scopes are required by your app. The implemented scopes can be found in [https://github.com/PhilippC/keepass2android/tree/master/src/java/Keepass2AndroidPluginSDK2/src/keepass2android/pluginsdk/Strings.java](https://github.com/PhilippC/keepass2android/tree/master/src/java/Keepass2AndroidPluginSDK2/src/keepass2android/pluginsdk/Strings.java).
To tell Kp2a that you're a plug-in, you need to add a simple BroadcastReceiver like this:
```java
public class PluginAAccessReceiver extends keepass2android.pluginsdk.PluginAccessBroadcastReceiver
{
@Override
public ArrayList<String> getScopes() {
ArrayList<String> scopes = new ArrayList<String>();
scopes.add(Strings.SCOPE_DATABASE_ACTIONS);
scopes.add(Strings.SCOPE_CURRENT_ENTRY);
return scopes;
}
}
```
Here, you define the method getScopes where the list of scopes is created which must be granted by the user. The actual logic of the authorization process is implemented by the base class in the sdk.
In order to make this broadcast receiver visible to KP2A, add the following lines (probably with the name adapted to your class name) in the AndroidManifest.xml:
```xml
<receiver android:name="PluginAAccessReceiver" android:exported="true">
<intent-filter>
<action android:name="keepass2android.ACTION_TRIGGER_REQUEST_ACCESS" />
<action android:name="keepass2android.ACTION_RECEIVE_ACCESS" />
<action android:name="keepass2android.ACTION_REVOKE_ACCESS" />
</intent-filter>
</receiver>
```
Please also add a few strings in your resource files (e.g. strings.xml) with the following keys:
```xml
<string name="kp2aplugin_title">The Great PluginA</string>
<string name="kp2aplugin_shortdesc">Test plugin to demonstrate how plugins work</string>
<string name="kp2aplugin_author">[your name here](your-name-here)</string>
```
These strings will be displayed to the user when KP2A asks if access should be granted.
## Modifying the entry view
You can add menu options for the full entry or for individual fields of the entry when displayed to the user. This is done, for example, by the QR plugin ([https://play.google.com/store/apps/details?id=keepass2android.plugin.qr](https://play.google.com/store/apps/details?id=keepass2android.plugin.qr)).
In addition, it is even possible to add new fields or modify existing fields. Please see the sample plugin "PluginA" for a simple example on how to do this:
[https://github.com/PhilippC/keepass2android-sampleplugin/blob/main/src/keepass2android/plugina/PluginAAccessReceiver.java](https://github.com/PhilippC/keepass2android-sampleplugin/blob/main/src/keepass2android/plugina/PluginAAccessReceiver.java)
## Querying credentials
KP2A 0.9.4 adds a great opportunity for third party apps: Instead of prompting the user to enter credentials or a passphrase, the app should try to get the data from KP2A if it is installed: If the user grants (or previously granted) access for the app, KP2A will automatically retrieve the matching entry. User action is only required if the KP2A database is locked (user will usually unlock it with the short QuickUnlock code) or if no matching entry is found (user can then create a new entry or select an existing one. in the latter case KP2A will offer to add entry information so that the entry will be found automatically next time).
To implement this, simply follow the steps descrIbed above in the sections Preparation and Authorization. Then, wherever appropriate in your app, do something like this:
```java
try
{
PlaceholderFragment.this.startActivityForResult(
Kp2aControl.getQueryEntryIntentForOwnPackage(),
1);
}
catch (ActivityNotFoundException e)
{
Toast.makeText(
PlaceholderFragment.this.getActivity(),
"no KP2A host app found",
Toast.LENGTH_SHORT).show();
}
```
(of course you can use `PacketManager` to check if the intent can be started instead of catching the `Exception`).
Instead of querying credentials associated with your own app, you might want to query other credentials as well. instead of `KpControl.getQueryEntryIntentForOwnPackage()` use
`Kp2aControl.getQueryEntryIntent("google.com")`
This requires \{"SCOPE_QUERY_CREDENTIALS (whereas getQueryEntryIntentForOwnPackage() requires SCOPE_QUERY_CREDENTIALS_FOR_OWN_PACKAGE)"\}.
The credential data can be retrieved in onActivityResult():
```java
if ((requestCode == 1) //queryEntry for own package
&& (resultCode == RESULT_OK)) // ensure user granted access and selected something
{
HashMap<String, String> credentials = Kp2aControl.getEntryFieldsFromIntent(data);
if (!credentials.isEmpty())
{
//here we go!
Toast.makeText(
getActivity(),
"retrieved credenitals! Username="+credentials.get(KeepassDefs.UserNameField),
Toast.LENGTH_LONG).show();
}
}
```
Note that you get access to all strings (Title, Username, Password, URL, Notes + any user defined strings) in the entry. This may be in intersting in combination with the following section:
## Storing data in KP2A
If you allow the user to set up an account in your app or create a password, e.g. for encryption, please add an option to store this data in the Keepass2Android database, as this will lead to great workflows for the user. It's as simple as
```java
try {
HashMap<String, String> fields = new HashMap<String, String>();
//standard fields
fields.put(KeepassDefs.TitleField, "plugin A");
fields.put(KeepassDefs.UserNameField, "John Doe");
fields.put(KeepassDefs.PasswordField, "top secret");
//associate entry with our app. If we would require the URL field for a web URL,
//this string could be added in any other (e.g. a custom) field
fields.put(KeepassDefs.UrlField, "androidapp://"+getActivity().getPackageName());
//custom field:
fields.put(PLUGIN_A_PASSPHRASE, "some long text");
//mark custom field as protected (i.e. display masked, enable memory protection in Keepass2)
ArrayList<String> protectedFields = new ArrayList<String>();
protectedFields.add(PLUGIN_A_PASSPHRASE);
//add to KP2A
PlaceholderFragment.this.startActivityForResult(
Kp2aControl.getAddEntryIntent(fields, protectedFields),
2);
} catch (ActivityNotFoundException e) {
Toast.makeText(
PlaceholderFragment.this.getActivity(),
"no KP2A host app found",
Toast.LENGTH_SHORT).show();
}
```
Note that this does not even require access authorization because the user will actively save the entry anyways (after selecting the group where to create it.)
## Get information about database actions
With {"SCOPE_DATABASE_ACTIONS"}, you will be informed when the user opens, closes, locks or unlocks the database including the file name information.
PluginA uses this to simply display a toast message in its ActionReceiver:
```java
@Override
protected void dbAction(DatabaseAction db) {
Log.d("PluginA", db.getAction() + " in file " + db.getFileDisplayName() + " ("+db.getFilePath()+")");
}
```
## Sample plugin
Most example code from above is taken from the simple sample plugin "PluginA" as can be found on [https://keepass2android.codeplex.com/SourceControl/latest#src/java/PluginA/](https://keepass2android.codeplex.com/SourceControl/latest#src/java/PluginA/)

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<div class="wikidoc">
<h1>How to use Keepass2Android with YubiKey NEO</h1>
<p>Please refer to the documentation on the Keepass website (<a href="http://keepass.info/help/kb/yubikey.html">http://keepass.info/help/kb/yubikey.html</a>) or the Yubico website (<a href="http://www.yubico.com/applications/password-management/consumer/keepass/">http://www.yubico.com/applications/password-management/consumer/keepass/</a>)
on how to set up a Keepass 2 database with Yubikey/OTP protection.<br>
<br>
After successful setup you should have the database file, e.g. yubi.kdbx, and the OTP auxiliary file, e.g. yubi.otp.xml, both in the same folder.<br>
<a href="How to use Keepass2Android with YubiKey NEO_OTPAuxFile_2.png"><img title="OTPAuxFile" src="How to use Keepass2Android with YubiKey NEO_OTPAuxFile_thumb.png" alt="OTPAuxFile" width="513" height="40" border="0" style="padding-top:0px; padding-left:0px; display:inline; padding-right:0px; border:0px"></a></p>
<p>Make sure you make <strong>both files</strong> available to Keepass2Android, e.g. by placing them both in your Dropbox.</p>
<p>Now you should check your NDEF setup of the Yubikey NEO. Therefore, go to the Tools menu in the Yubico Personalization Utility. Select the same slot as used for OTPs with Keepass 2. The default setting for NDEF type and payload should work. If you experience
problems, you may use the configuration as shown in this screenshot or simply press the &ldquo;Reset&rdquo; button:</p>
<p><a href="How to use Keepass2Android with YubiKey NEO_image_2.png"><img title="image" src="How to use Keepass2Android with YubiKey NEO_image_thumb.png" alt="image" width="760" height="622" border="0" style="padding-top:0px; padding-left:0px; display:inline; padding-right:0px; border:0px"></a></p>
<p><br>
<br>
In Keepass2Android, select &quot;Open file&quot; and locate your database file, e.g. yubi.kdbx.<br>
<br>
In the password screen under &quot;Select master key type&quot; select &quot;Password &#43; OTP&quot;.</p>
<p><a href="How to use Keepass2Android with YubiKey NEO_Screenshot_2013-12-13-06-38-50_2.png"><img title="Screenshot_2013-12-13-06-38-50" src="How to use Keepass2Android with YubiKey NEO_Screenshot_2013-12-13-06-38-50_thumb.png" alt="Screenshot_2013-12-13-06-38-50" width="204" height="360" border="0" style="padding-top:0px; padding-left:0px; display:inline; padding-right:0px; border:0px"></a></p>
<p>Click &quot;Load auxiliary OTP file&quot;. This is required to load the information how many OTPs must be entered. As loading the file might require user action in some cases, this is not performed automatically.<br>
<a href="How to use Keepass2Android with YubiKey NEO_Screenshot_2013-12-13-06-38-12_2.png"><img title="Screenshot_2013-12-13-06-38-12" src="How to use Keepass2Android with YubiKey NEO_Screenshot_2013-12-13-06-38-12_thumb.png" alt="Screenshot_2013-12-13-06-38-12" width="204" height="360" border="0" style="padding-top:0px; padding-left:0px; display:inline; padding-right:0px; border:0px"></a><br>
After loading the OTP auxiliary file, you should see a few text fields for entering the OTPs. Now swipe your YubiKey NEO at the back of your Android device. If you have multiple apps which can handle NFC actions, you might be prompted to select which app to
use. Select Keepass2Android in this case. Swipe your YubiKey again until all OTP fields are filled. Note: You don't need to select the next text field, this is done automatically!<br>
<a href="How to use Keepass2Android with YubiKey NEO_Screenshot_2013-12-13-06-38-36_2.png"><img title="Screenshot_2013-12-13-06-38-36" src="How to use Keepass2Android with YubiKey NEO_Screenshot_2013-12-13-06-38-36_thumb.png" alt="Screenshot_2013-12-13-06-38-36" width="204" height="360" border="0" style="padding-top:0px; padding-left:0px; display:inline; padding-right:0px; border:0px"></a><br>
Don't forget to also enter your password and click OK. You will see the &ldquo;Saving auxiliary OTP file&hellip;&rdquo; dialog. Note that there is some encryption envolved which is probably fast on your PC but might take some time on your mobile device. You
can reduce the look-ahead window length to speed this up.<br>
<a href="How to use Keepass2Android with YubiKey NEO_Screenshot_2013-12-13-06-39-47_2.png"><img title="Screenshot_2013-12-13-06-39-47" src="How to use Keepass2Android with YubiKey NEO_Screenshot_2013-12-13-06-39-47_thumb.png" alt="Screenshot_2013-12-13-06-39-47" width="204" height="360" border="0" style="padding-top:0px; padding-left:0px; display:inline; padding-right:0px; border:0px"></a></p>
<h2>&nbsp;</h2>
<h2>A note about offline access</h2>
<p>If your database is stored in the cloud or on the web, you can still access it if you have enabled file caching (which is on by default). With OTPs, this becomes a little bit more complicated: If you repeatedly open your datbase while being offline, the
OTP counter stored on the Yubikey will be increased. Don&rsquo;t forget to synchronize the database (which will also synchronize the OTP auxiliary file) as soon as possible to avoid problems with accessing your database on other devices! If you often need
to open the database while you&rsquo;re offline, consider increasing the look-ahead window length!</p>
</div><div class="ClearBoth"></div>

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Keepass2Android's apk is pretty big, e.g. when comparing to Keepassdroid. The main difference is that Keepass2Android is built on Mono for Android. Mono is an open-source implementation of the Microsoft .Net Framework (installed on pretty much every Windows PC). On Windows, the .net framework requires several hundred MB (but only once, not for every application). On Android devices, Mono is not installed globally. Instead, it is packaged into every app. The more features from Mono are required, the bigger the package becomes.
Here's a list of what is contained in the Keepass2Android 0.9.1 application package:
```
Mono for Android
.net dlls 5.0 MB
Runtime 2.5 MB
Google libraries 0.8 MB
(for Drive support)
Resources Strings, Icons.. 2.1 MB
Password Font 0.2 MB
Java Code including Dropbox 1.1 MB
GDrive, SkyDrive
libraries
Keepass library 0.2 MB
Keepass2Android Code 0.3 MB
Java/Mono bindings 0.5 MB
rest 0.3 MB
TOTAL 13 MB
```

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Google has introduced the Android Autofill interface in Android 8. Keepass2Android supports this interface. In most Android apps and all Autofill-enabled browsers, this is the most convenient way of entering passwords. As soon as you focus a field, you will see a popup "Fill with Keepass2Android".
<img src="autofill-facebook.png" />
After clicking this popup, you can unlock your KP2A database. If automatic look up succeeds, KP2A will close automatically, if not you are prompted to select the entry you want to auto-fill. When returning to the target app, the fields should be filled automatically already.
As of January 2018, the following browsers are known to have Android Autofill support:
* Firefox Focus / Firefox Klar
* Opera Mini
These browsers do not (yet) have autofill support:
* Google Chrome
* Firefox for Android ([bugzilla entry](https://bugzilla.mozilla.org/show_bug.cgi?id=1352011))
* Brave-Browser
* Opera
Please use the Share-URL-feature and the built-in KP2A keyboard for these browsers.

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# Who we are
Philipp Crocoll
Wallonenstr. 4
76297 Stutensee
Germany
is the author of Keepass2Android and Keepass2Android Offline.
# What data is collected?
The contents of your password database is yours and is never collected by us. Keepass2Android stores this data on a location chosen by the user and encrypted in the Keepass database format. The app author does not have any access, neither to the files nor the contents. Depending on the user's choice of the storage location, the files may be stored on third-party servers like Dropbox or Google Drive.
Keepass2Android does not collect personal identifiable information. For debugging purposes, the user may activate creating a debug log. This collects data inside the app and is not accessible to any other app nor the author of the app, unless the user explicitly sends the debug log to the author. Debug logs usually do not contain personal identifiable information, except if such information is part of file or folder names. Debug logs will not be shared with third parties unless explicitly authorized by the sender.
# What Android permissions are required?
* **Internet** (Keepass2Android regular only): Required to allow the user to read/store password databases or key files on remote locations, e.g. Dropbox or via WebDav.
* **Contacts/Accounts** (Keepass2Android regular only): Required by the Google Drive SDK. If you want to access files on Google Drive, you are prompted to select one of the Google Accounts on your phone to use. The permission is required to query the list of Google accounts on the device. Keepass2Android does not access your personal contacts.
* **Storage**: Required to allow the user to read/store password databases or key files on the device locally.
* **Fingerprint/Biometric**: Required if you want to use biometric unlock.
* **Vibrate**: Required by the built-in keyboard (vibrate on key press)
* **Camera**: Required for scanning OTP QR Codes
* **Foreground service**: Required to keep the app alive for QuickUnlock (so you don't need to enter your full master password repeatedly)

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<h1 align="center"><img src="/src/keepass2android-app/Resources/mipmap-xxxhdpi/ic_launcher_online.png" align="center" width="100" alt="Keepass2Android Logo">Keepass2Android</h1>
# What is Keepass2Android?
Keepass2Android is a password manager app. It allows to store and retrieve passwords and other sensitive information in a file called "database". This database is secured with a so-called master password. The master password typically is a strong password and can be complemented with a second factor for additional security.
The password database file can be synchronized across different devices. This works best using one of the built-in cloud storage options, but can also be performed with third-party apps. Keepass2Android is compatible with Keepass 1 and Keepass 2 on Windows and KeepassX on Linux.
# Where to get it?
Regular stable releases of Keepass2Android are available on [Google Play](https://play.google.com/store/apps/details?id=keepass2android.keepass2android).
Beta-releases can be obtained by opting in to the [Beta testing channel](https://play.google.com/apps/testing/keepass2android.keepass2android) or [Beta testing channel for Keepass2Android Offline](https://play.google.com/apps/testing/keepass2android.keepass2android_nonet).
# How can I contribute?
* Help to translate Keepass2Android into your language or improve translations at [our Crowdin page](http://crowdin.net/project/keepass2android)
* Add features by [creating a plugin](How-to-create-a-plug-in_.md) or creating a pull request. You might want to contact me before you start working so I can coordinate efforts.
* [Become a GitHub sponsor to boost 🚀 development](https://github.com/sponsors/PhilippC)
* [Make a donation](http://philipp.crocoll.net/donate.php)
# How do I learn more?
Please see the [documentation](Documentation.md).
# How do I build the project?
If you want to build Keepass2Android, check the [build guide](Build.readme.md).
The project homepage is https://philipp.crocoll.net/keepass2android/index.php
<img src="https://github.com/PhilippC/keepass2android/actions/workflows/build.yml/badge.svg" alt="build status" /> [Build status](https://github.com/PhilippC/keepass2android/actions)

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# SFTP Open/Create Database Credentials Documentation
## Basic Settings
* **Host** -- the hostname or IP address of the SFTP server to connect to
* **Port** -- the listening TCP port of the SFTP server to connect to (default: 22)
* **Username** -- the user/account name on the SFTP server that has access to the database
* **Initial directory** -- The path on the SFTP server that will be used as a starting point when choosing the remote database file
### Authentication Modes
#### Password
Authenticate using a password
* **Password** -- the password associated with **username** used to log into the SFTP server
#### K2A Private/Public Key
Authenticate using a private/public key pair that is generated internally by KP2A
* **SEND PUBLIC KEY...** -- Opens a standard Android "Share" screen containing the KP2A public key content. This allows for the public key to be sent via email, SMS, etc. This public key will need to be added to the SFTP server's user's "authorized keys" to allow private/public key authentication.
#### Custom Private Key
Authenticate using an existing private/public key pair. Use this option instead of *K2A Private/Public Key* if you wish to use a key pair that is already set up for this **username** on the SFTP server.
* **Selected private key** -- a combo-box containing a list of custom private keys that KP2A knows about, and a special `[Add new...]` option.
##### Add A New Private Key
* Select `[Add new...]`
* Enter a name for the new key in **New key name**
* Enter the private key contents (text) into **New key content**. **TIP:** The easiest way to accomplish this is to open the private key file in a text editor on the device, **Select All**, **Copy** to the clipboard, and paste it into **New key content**.
* Tap **SAVE PRIVATE KEY** to add the new key to the known list.
##### Use An Existing Private Key
* To use a private key that has already been imported into KP2A, simply select it from the list of keys.
##### Remove An Existing Key
* To remove a private that has been imported into KP2A, select it from the list and tap **DELETE PRIVATE KEY**.
A **key passphrase** can be supplied (if the key pair requires it)
## Advanced Settings
* **Connection timeout seconds** -- the number of seconds to wait for a connection to the server before giving up and considering the server as unavailable/unreachable
### Key Algorithm Manipulation
**NOTE: It is very rare that these fields need to be (or should be) specified. Use at your own risk!**
* **Key Exchange (KEX) Algorithm(s)** -- Explicitly set or modify the ordered list of Key Exchange algorithms that the SSH/SFTP client library will try to use
* **Server Host Key Algorithm(s)** -- Explicitly set or modify the ordered list of Server Host Key algorithms that the SSH/SFTP client library will try to use
#### How It Works
The SSH/SFTP client has a pre-defined ordered list of algorithm names that it will use to negotiate with the server to handle key exchange. In rare cases there are compatibility issues where Android OS has not properly implemented full support for algorithms listed. This can result in a connection failure, even if there is a suitable algorithm available (of lesser priority in the list).
The fields listed above allow these lists to be manipulated in the following ways to overcome/workaround such problems. The value is a comma-separated list of "algorithm spec" entries. Specs can be one of:
* Direct replacement of values -- Ex: `primary_alg,secondary_alg`
* Prepend to values -- Ex: `+try_first_alg`
* Append to values -- Ex: `try_last_alg+`
* Remove a specific value -- Ex: `-bad_alg`
* Remove values matching prefix -- Ex: `-bad_starting_with*`
* Remove values matching suffix -- Ex: `-*bad_ending_with`
* Remove values matching substring -- Ex: `-*bad_middle*`
* Remove values matching prefix and suffix -- Ex: `-alg_begin*end`
For example, assume the system's KEX algorithm list is:
`ecdh-sha2-nistp256,ecdh-sha2-nistp384,ecdh-sha2-nistp521,diffie-hellman-group-exchange-sha256,diffie-hellman-group16-sha512,diffie-hellman-group18-sha512,diffie-hellman-group14-sha256`
These are various outcomes (user KEX field -> result):
* Prefix removal: `-ec*` --> `diffie-hellman-group-exchange-sha256,diffie-hellman-group16-sha512,diffie-hellman-group18-sha512,diffie-hellman-group14-sha256`
* Suffix removal, appending: `-*256,+first_alg,almost_last_alg+,last_alg+` --> `first_alg,ecdh-sha2-nistp384,ecdh-sha2-nistp521,diffie-hellman-group16-sha512,diffie-hellman-group18-sha512,almost_last_alg,last_alg`
* Direct replacement: `first_alg,middle_alg,last_alg` --> `first_alg,middle_alg,last_alg`
## Selecting A Database
Once all applicable fields have been entered and/or options selected, tapping **OK** will attempt to connect to the SFTP server. First time connections may pop up a dialog window asking to accept the host's authenticity (tap **yes** if the host is trusted), as well as potentially creating a new `known_hosts` file (tap **yes** to do so). If the connection is successful, a remote file browser screen will open. Navigate and select the Keepass database to open.

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GPLv3
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for software and other kinds of works.
The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.
Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and modification follow.
TERMS AND CONDITIONS
0. Definitions.
“This License” refers to version 3 of the GNU General Public License.
“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.
To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.
A “covered work” means either the unmodified Program or a work based on the Program.
To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.
To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
1. Source Code.
The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work.
A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.
The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.
When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.
c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.
A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:
a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.
A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.
If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
7. Additional Terms.
“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.
All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
11. Patents.
A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.
A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.
If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.

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@@ -1,64 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0B109C0E-0514-4340-8779-5BD6A0DDE84E}</ProjectGuid>
<ProjectTypeGuids>{10368E6C-D01B-4462-8E8B-01FC667A7035};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AdalBindings</RootNamespace>
<AssemblyName>AdalBindings</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v8.1</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Android" />
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Jars\AboutJars.txt" />
<None Include="Additions\AboutAdditions.txt" />
<LibraryProjectZip Include="Jars\adal-1.14.0.aar" />
</ItemGroup>
<ItemGroup>
<TransformFile Include="Transforms\Metadata.xml" />
<TransformFile Include="Transforms\EnumFields.xml" />
<TransformFile Include="Transforms\EnumMethods.xml" />
</ItemGroup>
<ItemGroup>
<EmbeddedReferenceJar Include="Jars\gson-2.3.1.jar" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.Bindings.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@@ -1,30 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AdalBindings")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AdalBindings")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,13 +0,0 @@
<metadata>
<!--
This sample removes the class: android.support.v4.content.AsyncTaskLoader.LoadTask:
<remove-node path="/api/package[@name='android.support.v4.content']/class[@name='AsyncTaskLoader.LoadTask']" />
This sample removes the method: android.support.v4.content.CursorLoader.loadInBackground:
<remove-node path="/api/package[@name='android.support.v4.content']/class[@name='CursorLoader']/method[@name='loadInBackground']" />
-->
<remove-node path="/api/package[@name='com.microsoft.aad.adal']/class[@name='AuthenticationActivity']" />
<remove-node path="/api/package[@name='com.microsoft.aad.adal']/class[@name='DateTimeAdapter']" />
<remove-node path="/api/package[@name='com.microsoft.aad.adal']" />
</metadata>

View File

@@ -0,0 +1,143 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7F059603-7041-4BBB-93A2-DAA7AB5CA528}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AncientIconSet</RootNamespace>
<AssemblyName>AncientIconSet</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidApplication>true</AndroidApplication>
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v6.0</TargetFrameworkVersion>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidLinkMode>None</AndroidLinkMode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Android" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Resources\Resource.Designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\ic00.png" />
<AndroidResource Include="Resources\drawable\ic01.png" />
<AndroidResource Include="Resources\drawable\ic02.png" />
<AndroidResource Include="Resources\drawable\ic03.png" />
<AndroidResource Include="Resources\drawable\ic04.png" />
<AndroidResource Include="Resources\drawable\ic05.png" />
<AndroidResource Include="Resources\drawable\ic06.png" />
<AndroidResource Include="Resources\drawable\ic07.png" />
<AndroidResource Include="Resources\drawable\ic08.png" />
<AndroidResource Include="Resources\drawable\ic09.png" />
<AndroidResource Include="Resources\drawable\ic10.png" />
<AndroidResource Include="Resources\drawable\ic11.png" />
<AndroidResource Include="Resources\drawable\ic12.png" />
<AndroidResource Include="Resources\drawable\ic13.png" />
<AndroidResource Include="Resources\drawable\ic14.png" />
<AndroidResource Include="Resources\drawable\ic15.png" />
<AndroidResource Include="Resources\drawable\ic16.png" />
<AndroidResource Include="Resources\drawable\ic17.png" />
<AndroidResource Include="Resources\drawable\ic18.png" />
<AndroidResource Include="Resources\drawable\ic19.png" />
<AndroidResource Include="Resources\drawable\ic20.png" />
<AndroidResource Include="Resources\drawable\ic21.png" />
<AndroidResource Include="Resources\drawable\ic22.png" />
<AndroidResource Include="Resources\drawable\ic23.png" />
<AndroidResource Include="Resources\drawable\ic24.png" />
<AndroidResource Include="Resources\drawable\ic25.png" />
<AndroidResource Include="Resources\drawable\ic26.png" />
<AndroidResource Include="Resources\drawable\ic27.png" />
<AndroidResource Include="Resources\drawable\ic28.png" />
<AndroidResource Include="Resources\drawable\ic29.png" />
<AndroidResource Include="Resources\drawable\ic30.png" />
<AndroidResource Include="Resources\drawable\ic31.png" />
<AndroidResource Include="Resources\drawable\ic32.png" />
<AndroidResource Include="Resources\drawable\ic33.png" />
<AndroidResource Include="Resources\drawable\ic34.png" />
<AndroidResource Include="Resources\drawable\ic35.png" />
<AndroidResource Include="Resources\drawable\ic36.png" />
<AndroidResource Include="Resources\drawable\ic37.png" />
<AndroidResource Include="Resources\drawable\ic38.png" />
<AndroidResource Include="Resources\drawable\ic39.png" />
<AndroidResource Include="Resources\drawable\ic40.png" />
<AndroidResource Include="Resources\drawable\ic41.png" />
<AndroidResource Include="Resources\drawable\ic42.png" />
<AndroidResource Include="Resources\drawable\ic43.png" />
<AndroidResource Include="Resources\drawable\ic44.png" />
<AndroidResource Include="Resources\drawable\ic45.png" />
<AndroidResource Include="Resources\drawable\ic46.png" />
<AndroidResource Include="Resources\drawable\ic47.png" />
<AndroidResource Include="Resources\drawable\ic48.png" />
<AndroidResource Include="Resources\drawable\ic49.png" />
<AndroidResource Include="Resources\drawable\ic50.png" />
<AndroidResource Include="Resources\drawable\ic51.png" />
<AndroidResource Include="Resources\drawable\ic52.png" />
<AndroidResource Include="Resources\drawable\ic53.png" />
<AndroidResource Include="Resources\drawable\ic54.png" />
<AndroidResource Include="Resources\drawable\ic55.png" />
<AndroidResource Include="Resources\drawable\ic56.png" />
<AndroidResource Include="Resources\drawable\ic57.png" />
<AndroidResource Include="Resources\drawable\ic58.png" />
<AndroidResource Include="Resources\drawable\ic59.png" />
<AndroidResource Include="Resources\drawable\ic60.png" />
<AndroidResource Include="Resources\drawable\ic61.png" />
<AndroidResource Include="Resources\drawable\ic62.png" />
<AndroidResource Include="Resources\drawable\ic63.png" />
<AndroidResource Include="Resources\drawable\ic64.png" />
<AndroidResource Include="Resources\drawable\ic65.png" />
<AndroidResource Include="Resources\drawable\ic66.png" />
<AndroidResource Include="Resources\drawable\ic67.png" />
<AndroidResource Include="Resources\drawable\ic68.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\Strings.xml" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Folder Include="Resources\layout\" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,19 @@
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

View File

@@ -0,0 +1,31 @@
using System;
using Android.App;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
namespace AncientIconSet
{
[Activity(Label = "AncientIconSet", MainLauncher = true, Icon = "@drawable/icon")]
public class MainActivity : Activity
{
int count = 1;
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
// Set our view from the "main" layout resource
SetContentView(Resource.Layout.Main);
// Get our button from the layout resource,
// and attach an event to it
Button button = FindViewById<Button>(Resource.Id.MyButton);
button.Click += delegate { button.Text = string.Format("{0} clicks!", count++); };
}
}
}

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="keepass2android.AncientIconSet" android:versionCode="1" android:versionName="1.0">
<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="19" />
<application android:label="Keepass2Android Ancient Icon Set" android:icon="@drawable/ic00"></application>
</manifest>

View File

@@ -0,0 +1,30 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AncientIconSet")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AncientIconSet")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -0,0 +1,50 @@
Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable-hdpi/
icon.png
drawable-ldpi/
icon.png
drawable-mdpi/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called
"Resource" that contains the tokens for each one of the resources included. For example,
for the above Resources layout, this is what the Resource class would expose:
public class Resource {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

View File

@@ -0,0 +1,284 @@
#pragma warning disable 1591
//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion:4.0.30319.42000
//
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
// der Code erneut generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
[assembly: global::Android.Runtime.ResourceDesignerAttribute("AncientIconSet.Resource", IsApplication=true)]
namespace AncientIconSet
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
public partial class Resource
{
static Resource()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
public static void UpdateIdValues()
{
}
public partial class Attribute
{
static Attribute()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Attribute()
{
}
}
public partial class Drawable
{
// aapt resource value: 0x7f020000
public const int ic00 = 2130837504;
// aapt resource value: 0x7f020001
public const int ic01 = 2130837505;
// aapt resource value: 0x7f020002
public const int ic02 = 2130837506;
// aapt resource value: 0x7f020003
public const int ic03 = 2130837507;
// aapt resource value: 0x7f020004
public const int ic04 = 2130837508;
// aapt resource value: 0x7f020005
public const int ic05 = 2130837509;
// aapt resource value: 0x7f020006
public const int ic06 = 2130837510;
// aapt resource value: 0x7f020007
public const int ic07 = 2130837511;
// aapt resource value: 0x7f020008
public const int ic08 = 2130837512;
// aapt resource value: 0x7f020009
public const int ic09 = 2130837513;
// aapt resource value: 0x7f02000a
public const int ic10 = 2130837514;
// aapt resource value: 0x7f02000b
public const int ic11 = 2130837515;
// aapt resource value: 0x7f02000c
public const int ic12 = 2130837516;
// aapt resource value: 0x7f02000d
public const int ic13 = 2130837517;
// aapt resource value: 0x7f02000e
public const int ic14 = 2130837518;
// aapt resource value: 0x7f02000f
public const int ic15 = 2130837519;
// aapt resource value: 0x7f020010
public const int ic16 = 2130837520;
// aapt resource value: 0x7f020011
public const int ic17 = 2130837521;
// aapt resource value: 0x7f020012
public const int ic18 = 2130837522;
// aapt resource value: 0x7f020013
public const int ic19 = 2130837523;
// aapt resource value: 0x7f020014
public const int ic20 = 2130837524;
// aapt resource value: 0x7f020015
public const int ic21 = 2130837525;
// aapt resource value: 0x7f020016
public const int ic22 = 2130837526;
// aapt resource value: 0x7f020017
public const int ic23 = 2130837527;
// aapt resource value: 0x7f020018
public const int ic24 = 2130837528;
// aapt resource value: 0x7f020019
public const int ic25 = 2130837529;
// aapt resource value: 0x7f02001a
public const int ic26 = 2130837530;
// aapt resource value: 0x7f02001b
public const int ic27 = 2130837531;
// aapt resource value: 0x7f02001c
public const int ic28 = 2130837532;
// aapt resource value: 0x7f02001d
public const int ic29 = 2130837533;
// aapt resource value: 0x7f02001e
public const int ic30 = 2130837534;
// aapt resource value: 0x7f02001f
public const int ic31 = 2130837535;
// aapt resource value: 0x7f020020
public const int ic32 = 2130837536;
// aapt resource value: 0x7f020021
public const int ic33 = 2130837537;
// aapt resource value: 0x7f020022
public const int ic34 = 2130837538;
// aapt resource value: 0x7f020023
public const int ic35 = 2130837539;
// aapt resource value: 0x7f020024
public const int ic36 = 2130837540;
// aapt resource value: 0x7f020025
public const int ic37 = 2130837541;
// aapt resource value: 0x7f020026
public const int ic38 = 2130837542;
// aapt resource value: 0x7f020027
public const int ic39 = 2130837543;
// aapt resource value: 0x7f020028
public const int ic40 = 2130837544;
// aapt resource value: 0x7f020029
public const int ic41 = 2130837545;
// aapt resource value: 0x7f02002a
public const int ic42 = 2130837546;
// aapt resource value: 0x7f02002b
public const int ic43 = 2130837547;
// aapt resource value: 0x7f02002c
public const int ic44 = 2130837548;
// aapt resource value: 0x7f02002d
public const int ic45 = 2130837549;
// aapt resource value: 0x7f02002e
public const int ic46 = 2130837550;
// aapt resource value: 0x7f02002f
public const int ic47 = 2130837551;
// aapt resource value: 0x7f020030
public const int ic48 = 2130837552;
// aapt resource value: 0x7f020031
public const int ic49 = 2130837553;
// aapt resource value: 0x7f020032
public const int ic50 = 2130837554;
// aapt resource value: 0x7f020033
public const int ic51 = 2130837555;
// aapt resource value: 0x7f020034
public const int ic52 = 2130837556;
// aapt resource value: 0x7f020035
public const int ic53 = 2130837557;
// aapt resource value: 0x7f020036
public const int ic54 = 2130837558;
// aapt resource value: 0x7f020037
public const int ic55 = 2130837559;
// aapt resource value: 0x7f020038
public const int ic56 = 2130837560;
// aapt resource value: 0x7f020039
public const int ic57 = 2130837561;
// aapt resource value: 0x7f02003a
public const int ic58 = 2130837562;
// aapt resource value: 0x7f02003b
public const int ic59 = 2130837563;
// aapt resource value: 0x7f02003c
public const int ic60 = 2130837564;
// aapt resource value: 0x7f02003d
public const int ic61 = 2130837565;
// aapt resource value: 0x7f02003e
public const int ic62 = 2130837566;
// aapt resource value: 0x7f02003f
public const int ic63 = 2130837567;
// aapt resource value: 0x7f020040
public const int ic64 = 2130837568;
// aapt resource value: 0x7f020041
public const int ic65 = 2130837569;
// aapt resource value: 0x7f020042
public const int ic66 = 2130837570;
// aapt resource value: 0x7f020043
public const int ic67 = 2130837571;
// aapt resource value: 0x7f020044
public const int ic68 = 2130837572;
static Drawable()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Drawable()
{
}
}
public partial class String
{
// aapt resource value: 0x7f030001
public const int ApplicationName = 2130903041;
// aapt resource value: 0x7f030000
public const int kp2a_iconset_name = 2130903040;
static String()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private String()
{
}
}
}
}
#pragma warning restore 1591

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