fixed bugs:

- work around Mono bug in GZipStream (see http://sourceforge.net/p/keepass/bugs/1373/) by including a custom GZipStream implementation
 - fixed issue with export database to System file picker location
 - fixed issues with preference options crashing with ActivityNotFound (due to changes in Xamarin 5.1, see https://bugzilla.xamarin.com/show_bug.cgi?id=33617
updated manifest/changelog
This commit is contained in:
Philipp Crocoll
2015-09-03 22:03:28 +02:00
parent 617e2b782b
commit fad8dc8b22
31 changed files with 10072 additions and 20 deletions

View File

@@ -0,0 +1,66 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProjectGuid>{6C29A7E7-E016-4FC1-B1A0-DEE26AC711BB}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>ZlibAndroid</RootNamespace>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidResgenClass>Resource</AndroidResgenClass>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
<AssemblyName>ZlibAndroid</AssemblyName>
<TargetFrameworkVersion>v5.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<AndroidLinkMode>None</AndroidLinkMode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
</ItemGroup>
<ItemGroup>
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="CRC32.cs" />
<Compile Include="Deflate.cs" />
<Compile Include="DeflateStream.cs" />
<Compile Include="GZipStream.cs" />
<Compile Include="Inflate.cs" />
<Compile Include="InfTree.cs" />
<Compile Include="Tree.cs" />
<Compile Include="Zlib.cs" />
<Compile Include="ZlibBaseStream.cs" />
<Compile Include="ZlibCodec.cs" />
<Compile Include="ZlibConstants.cs" />
<Compile Include="ZlibStream.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\Strings.xml" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
</Project>