First working version of KP2A Keyboard, but some features still missing
This commit is contained in:
48
src/KP2AKeyboard/Additions/AboutAdditions.txt
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48
src/KP2AKeyboard/Additions/AboutAdditions.txt
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Additions allow you to add arbitrary C# to the generated classes
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before they are compiled. This can be helpful for providing convenience
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methods or adding pure C# classes.
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== Adding Methods to Generated Classes ==
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Let's say the library being bound has a Rectangle class with a constructor
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that takes an x and y position, and a width and length size. It will look like
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this:
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public partial class Rectangle
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{
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public Rectangle (int x, int y, int width, int height)
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{
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// JNI bindings
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}
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}
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Imagine we want to add a constructor to this class that takes a Point and
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Size structure instead of 4 ints. We can add a new file called Rectangle.cs
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with a partial class containing our new method:
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public partial class Rectangle
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{
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public Rectangle (Point location, Size size) :
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this (location.X, location.Y, size.Width, size.Height)
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{
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}
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}
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At compile time, the additions class will be added to the generated class
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and the final assembly will a Rectangle class with both constructors.
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== Adding C# Classes ==
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Another thing that can be done is adding fully C# managed classes to the
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generated library. In the above example, let's assume that there isn't a
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Point class available in Java or our library. The one we create doesn't need
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to interact with Java, so we'll create it like a normal class in C#.
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By adding a Point.cs file with this class, it will end up in the binding library:
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public class Point
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{
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public int X { get; set; }
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public int Y { get; set; }
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}
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59
src/KP2AKeyboard/KP2AKeyboard.csproj
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59
src/KP2AKeyboard/KP2AKeyboard.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{4F9D8890-82EE-4A3B-8E98-61B00B5AADAA}</ProjectGuid>
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<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{10368E6C-D01B-4462-8E8B-01FC667A7035};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<RootNamespace>KP2AKeyboard</RootNamespace>
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<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
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<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
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<AssemblyName>KP2AKeyboard</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>True</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>False</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>False</ConsolePause>
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<AndroidLinkMode>None</AndroidLinkMode>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>True</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<WarningLevel>4</WarningLevel>
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<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
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<ConsolePause>False</ConsolePause>
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<AndroidLinkMode>SdkOnly</AndroidLinkMode>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="Mono.Android" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Additions\AboutAdditions.txt" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
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<ItemGroup>
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<TransformFile Include="Transforms\EnumFields.xml" />
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<TransformFile Include="Transforms\EnumMethods.xml" />
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<TransformFile Include="Transforms\Metadata.xml" />
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</ItemGroup>
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<ItemGroup>
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<LibraryProjectZip Include="..\java\KP2ASoftKeyboard\project.zip">
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<Link>project.zip</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</LibraryProjectZip>
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</ItemGroup>
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</Project>
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28
src/KP2AKeyboard/Properties/AssemblyInfo.cs
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28
src/KP2AKeyboard/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using Android.App;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("KP2AKeyboard")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("Philipp")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.0")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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44
src/KP2AKeyboard/Resources/AboutResources.txt
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44
src/KP2AKeyboard/Resources/AboutResources.txt
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Images, layout descriptions, binary blobs and string dictionaries can be included
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in your application as resource files. Various Android APIs are designed to
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operate on the resource IDs instead of dealing with images, strings or binary blobs
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directly.
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For example, a sample Android app that contains a user interface layout (main.axml),
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an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
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would keep its resources in the "Resources" directory of the application:
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Resources/
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drawable/
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icon.png
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layout/
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main.axml
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values/
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strings.xml
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In order to get the build system to recognize Android resources, set the build action to
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"AndroidResource". The native Android APIs do not operate directly with filenames, but
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instead operate on resource IDs. When you compile an Android application that uses resources,
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the build system will package the resources for distribution and generate a class called "R"
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(this is an Android convention) that contains the tokens for each one of the resources
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included. For example, for the above Resources layout, this is what the R class would expose:
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public class R {
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public class drawable {
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public const int icon = 0x123;
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}
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public class layout {
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public const int main = 0x456;
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}
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public class strings {
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public const int first_string = 0xabc;
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public const int second_string = 0xbcd;
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}
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}
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You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
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to reference the layout/main.axml file, or R.strings.first_string to reference the first
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string in the dictionary file values/strings.xml.
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42
src/KP2AKeyboard/Resources/Resource.designer.cs
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42
src/KP2AKeyboard/Resources/Resource.designer.cs
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#pragma warning disable 1591
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Dieser Code wurde von einem Tool generiert.
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// Laufzeitversion:4.0.30319.296
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//
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// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
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// der Code erneut generiert wird.
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// </auto-generated>
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//------------------------------------------------------------------------------
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[assembly: Android.Runtime.ResourceDesignerAttribute("KP2AKeyboard.Resource", IsApplication=false)]
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namespace KP2AKeyboard
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{
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[System.CodeDom.Compiler.GeneratedCodeAttribute("Novell.MonoDroid.Build.Tasks", "1.0.0.0")]
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public partial class Resource
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{
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public partial class Attribute
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{
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private Attribute()
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{
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}
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}
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public partial class String
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{
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// aapt resource value: 0x7f020000
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public static int library_name = 2130837504;
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private String()
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{
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}
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}
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}
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}
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#pragma warning restore 1591
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4
src/KP2AKeyboard/Resources/values/Strings.xml
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4
src/KP2AKeyboard/Resources/values/Strings.xml
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="library_name">KP2AKeyboard</string>
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</resources>
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14
src/KP2AKeyboard/Transforms/EnumFields.xml
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14
src/KP2AKeyboard/Transforms/EnumFields.xml
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<enum-field-mappings>
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<!--
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This example converts the constants Fragment_id, Fragment_name,
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and Fragment_tag from android.support.v4.app.FragmentActivity.FragmentTag
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to an enum called Android.Support.V4.App.FragmentTagType with values
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Id, Name, and Tag.
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<type enum-type="Android\Support\V4\App\FragmentTagType" java-class="android/support/v4/app/FragmentActivity$FragmentTag">
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<member enum="Id" java="Fragment_id" value="1" />
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<member enum="Name" java="Fragment_name" value="0" />
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<member enum="Tag" java="Fragment_tag" value="2" />
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</type>
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-->
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</enum-field-mappings>
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11
src/KP2AKeyboard/Transforms/EnumMethods.xml
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11
src/KP2AKeyboard/Transforms/EnumMethods.xml
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<enum-method-mappings>
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<!--
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This example changes the Java method:
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android.support.v4.app.Fragment.SavedState.writeToParcel (int flags)
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to be:
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android.support.v4.app.Fragment.SavedState.writeToParcel (Android.OS.ParcelableWriteFlags flags)
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when bound in C#.
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<map package="android.support.v4.app" class="Fragment.SavedState" method="writeToParcel" parameter="flags" enum="Android.OS.ParcelableWriteFlags" />
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-->
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</enum-method-mappings>
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9
src/KP2AKeyboard/Transforms/Metadata.xml
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9
src/KP2AKeyboard/Transforms/Metadata.xml
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<metadata>
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<!--
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This sample removes the class: android.support.v4.content.AsyncTaskLoader.LoadTask:
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<remove-node path="/api/package[@name='android.support.v4.content']/class[@name='AsyncTaskLoader.LoadTask']" />
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This sample removes the method: android.support.v4.content.CursorLoader.loadInBackground:
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<remove-node path="/api/package[@name='android.support.v4.content']/class[@name='CursorLoader']/method[@name='loadInBackground']" />
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-->
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</metadata>
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