First working version of KP2A Keyboard, but some features still missing

This commit is contained in:
PhilippC
2013-04-06 07:15:08 +02:00
parent 144f3d1e2c
commit dd6b376abf
50 changed files with 2364 additions and 1712 deletions

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Additions allow you to add arbitrary C# to the generated classes
before they are compiled. This can be helpful for providing convenience
methods or adding pure C# classes.
== Adding Methods to Generated Classes ==
Let's say the library being bound has a Rectangle class with a constructor
that takes an x and y position, and a width and length size. It will look like
this:
public partial class Rectangle
{
public Rectangle (int x, int y, int width, int height)
{
// JNI bindings
}
}
Imagine we want to add a constructor to this class that takes a Point and
Size structure instead of 4 ints. We can add a new file called Rectangle.cs
with a partial class containing our new method:
public partial class Rectangle
{
public Rectangle (Point location, Size size) :
this (location.X, location.Y, size.Width, size.Height)
{
}
}
At compile time, the additions class will be added to the generated class
and the final assembly will a Rectangle class with both constructors.
== Adding C# Classes ==
Another thing that can be done is adding fully C# managed classes to the
generated library. In the above example, let's assume that there isn't a
Point class available in Java or our library. The one we create doesn't need
to interact with Java, so we'll create it like a normal class in C#.
By adding a Point.cs file with this class, it will end up in the binding library:
public class Point
{
public int X { get; set; }
public int Y { get; set; }
}

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4F9D8890-82EE-4A3B-8E98-61B00B5AADAA}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{10368E6C-D01B-4462-8E8B-01FC667A7035};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<RootNamespace>KP2AKeyboard</RootNamespace>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<AssemblyName>KP2AKeyboard</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
<AndroidLinkMode>None</AndroidLinkMode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release</OutputPath>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<ConsolePause>False</ConsolePause>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Additions\AboutAdditions.txt" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
<ItemGroup>
<TransformFile Include="Transforms\EnumFields.xml" />
<TransformFile Include="Transforms\EnumMethods.xml" />
<TransformFile Include="Transforms\Metadata.xml" />
</ItemGroup>
<ItemGroup>
<LibraryProjectZip Include="..\java\KP2ASoftKeyboard\project.zip">
<Link>project.zip</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</LibraryProjectZip>
</ItemGroup>
</Project>

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using System.Reflection;
using System.Runtime.CompilerServices;
using Android.App;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("KP2AKeyboard")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("Philipp")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.0")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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#pragma warning disable 1591
//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion:4.0.30319.296
//
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
// der Code erneut generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
[assembly: Android.Runtime.ResourceDesignerAttribute("KP2AKeyboard.Resource", IsApplication=false)]
namespace KP2AKeyboard
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Novell.MonoDroid.Build.Tasks", "1.0.0.0")]
public partial class Resource
{
public partial class Attribute
{
private Attribute()
{
}
}
public partial class String
{
// aapt resource value: 0x7f020000
public static int library_name = 2130837504;
private String()
{
}
}
}
}
#pragma warning restore 1591

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="library_name">KP2AKeyboard</string>
</resources>

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<enum-field-mappings>
<!--
This example converts the constants Fragment_id, Fragment_name,
and Fragment_tag from android.support.v4.app.FragmentActivity.FragmentTag
to an enum called Android.Support.V4.App.FragmentTagType with values
Id, Name, and Tag.
<type enum-type="Android\Support\V4\App\FragmentTagType" java-class="android/support/v4/app/FragmentActivity$FragmentTag">
<member enum="Id" java="Fragment_id" value="1" />
<member enum="Name" java="Fragment_name" value="0" />
<member enum="Tag" java="Fragment_tag" value="2" />
</type>
-->
</enum-field-mappings>

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<enum-method-mappings>
<!--
This example changes the Java method:
android.support.v4.app.Fragment.SavedState.writeToParcel (int flags)
to be:
android.support.v4.app.Fragment.SavedState.writeToParcel (Android.OS.ParcelableWriteFlags flags)
when bound in C#.
<map package="android.support.v4.app" class="Fragment.SavedState" method="writeToParcel" parameter="flags" enum="Android.OS.ParcelableWriteFlags" />
-->
</enum-method-mappings>

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<metadata>
<!--
This sample removes the class: android.support.v4.content.AsyncTaskLoader.LoadTask:
<remove-node path="/api/package[@name='android.support.v4.content']/class[@name='AsyncTaskLoader.LoadTask']" />
This sample removes the method: android.support.v4.content.CursorLoader.loadInBackground:
<remove-node path="/api/package[@name='android.support.v4.content']/class[@name='CursorLoader']/method[@name='loadInBackground']" />
-->
</metadata>