remove old (pre-sdk-style) projects, rename sdk style projects to have the names of the old ones. adjust the .sln and .csproj files accordingly. This is a bit like a squash commit, as it shows the diff between the pre-sdk-style code with the updated code (sdk-style, Material3, Zxing=>GMS CodeScanner, Kdbp support removed)
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@@ -1,44 +0,0 @@
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Images, layout descriptions, binary blobs and string dictionaries can be included
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in your application as resource files. Various Android APIs are designed to
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operate on the resource IDs instead of dealing with images, strings or binary blobs
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directly.
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For example, a sample Android app that contains a user interface layout (main.axml),
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an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
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would keep its resources in the "Resources" directory of the application:
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Resources/
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drawable/
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icon.png
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layout/
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main.axml
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values/
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strings.xml
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In order to get the build system to recognize Android resources, set the build action to
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"AndroidResource". The native Android APIs do not operate directly with filenames, but
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instead operate on resource IDs. When you compile an Android application that uses resources,
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the build system will package the resources for distribution and generate a class called "R"
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(this is an Android convention) that contains the tokens for each one of the resources
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included. For example, for the above Resources layout, this is what the R class would expose:
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public class R {
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public class drawable {
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public const int icon = 0x123;
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}
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public class layout {
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public const int main = 0x456;
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}
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public class strings {
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public const int first_string = 0xabc;
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public const int second_string = 0xbcd;
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}
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}
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You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
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to reference the layout/main.axml file, or R.strings.first_string to reference the first
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string in the dictionary file values/strings.xml.
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@@ -1,4 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="library_name">ZlibAndroid</string>
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</resources>
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@@ -1,75 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<ProjectGuid>{6C29A7E7-E016-4FC1-B1A0-DEE26AC711BB}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>ZlibAndroid</RootNamespace>
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<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
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<AndroidResgenClass>Resource</AndroidResgenClass>
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<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
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<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
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<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
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<AssemblyName>ZlibAndroid</AssemblyName>
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<TargetFrameworkVersion>v8.0</TargetFrameworkVersion>
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<TargetFramework>net8.0-android</TargetFramework>
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<SupportedOSPlatformVersion>21</SupportedOSPlatformVersion>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<AndroidLinkMode>None</AndroidLinkMode>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseNoNet|AnyCPU'">
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<OutputPath>bin\ReleaseNoNet\</OutputPath>
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<Optimize>true</Optimize>
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<DebugType>full</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="Mono.Android" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Resources\Resource.designer.cs" />
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<Compile Include="CRC32.cs" />
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<Compile Include="Deflate.cs" />
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<Compile Include="DeflateStream.cs" />
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<Compile Include="GZipStream.cs" />
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<Compile Include="Inflate.cs" />
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<Compile Include="InfTree.cs" />
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<Compile Include="Tree.cs" />
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<Compile Include="Zlib.cs" />
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<Compile Include="ZlibBaseStream.cs" />
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<Compile Include="ZlibCodec.cs" />
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<Compile Include="ZlibConstants.cs" />
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<Compile Include="ZlibStream.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\AboutResources.txt" />
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</ItemGroup>
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<ItemGroup>
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<AndroidResource Include="Resources\values\Strings.xml" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
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</Project>
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