remove old (pre-sdk-style) projects, rename sdk style projects to have the names of the old ones. adjust the .sln and .csproj files accordingly. This is a bit like a squash commit, as it shows the diff between the pre-sdk-style code with the updated code (sdk-style, Material3, Zxing=>GMS CodeScanner, Kdbp support removed)
This commit is contained in:
@@ -1,48 +1,48 @@
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Additions allow you to add arbitrary C# to the generated classes
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before they are compiled. This can be helpful for providing convenience
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methods or adding pure C# classes.
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== Adding Methods to Generated Classes ==
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Let's say the library being bound has a Rectangle class with a constructor
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that takes an x and y position, and a width and length size. It will look like
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this:
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public partial class Rectangle
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{
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public Rectangle (int x, int y, int width, int height)
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{
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// JNI bindings
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}
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}
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Imagine we want to add a constructor to this class that takes a Point and
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Size structure instead of 4 ints. We can add a new file called Rectangle.cs
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with a partial class containing our new method:
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public partial class Rectangle
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{
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public Rectangle (Point location, Size size) :
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this (location.X, location.Y, size.Width, size.Height)
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{
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}
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}
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At compile time, the additions class will be added to the generated class
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and the final assembly will a Rectangle class with both constructors.
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== Adding C# Classes ==
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Another thing that can be done is adding fully C# managed classes to the
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generated library. In the above example, let's assume that there isn't a
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Point class available in Java or our library. The one we create doesn't need
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to interact with Java, so we'll create it like a normal class in C#.
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By adding a Point.cs file with this class, it will end up in the binding library:
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public class Point
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{
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public int X { get; set; }
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public int Y { get; set; }
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}
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Additions allow you to add arbitrary C# to the generated classes
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before they are compiled. This can be helpful for providing convenience
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methods or adding pure C# classes.
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== Adding Methods to Generated Classes ==
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Let's say the library being bound has a Rectangle class with a constructor
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that takes an x and y position, and a width and length size. It will look like
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this:
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public partial class Rectangle
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{
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public Rectangle (int x, int y, int width, int height)
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{
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// JNI bindings
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}
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}
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Imagine we want to add a constructor to this class that takes a Point and
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Size structure instead of 4 ints. We can add a new file called Rectangle.cs
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with a partial class containing our new method:
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public partial class Rectangle
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{
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public Rectangle (Point location, Size size) :
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this (location.X, location.Y, size.Width, size.Height)
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{
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}
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}
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At compile time, the additions class will be added to the generated class
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and the final assembly will a Rectangle class with both constructors.
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== Adding C# Classes ==
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Another thing that can be done is adding fully C# managed classes to the
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generated library. In the above example, let's assume that there isn't a
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Point class available in Java or our library. The one we create doesn't need
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to interact with Java, so we'll create it like a normal class in C#.
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By adding a Point.cs file with this class, it will end up in the binding library:
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public class Point
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{
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public int X { get; set; }
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public int Y { get; set; }
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}
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@@ -1,72 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{A8779D4D-7C49-4C2F-82BD-2CDC448391DA}</ProjectGuid>
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<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{10368E6C-D01B-4462-8E8B-01FC667A7035};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<RootNamespace>Kp2aKeyboardBinding</RootNamespace>
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<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
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<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
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<AssemblyName>Kp2aKeyboardBinding</AssemblyName>
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<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
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<TargetFrameworkVersion>v10.0</TargetFrameworkVersion>
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<AndroidCodegenTarget>XAJavaInterop1</AndroidCodegenTarget>
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<AndroidClassParser>class-parse</AndroidClassParser>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>True</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>False</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>False</ConsolePause>
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<AndroidLinkMode>None</AndroidLinkMode>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>True</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
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<ConsolePause>False</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseNoNet|AnyCPU'">
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<OutputPath>bin\ReleaseNoNet\</OutputPath>
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<Optimize>true</Optimize>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
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<WarningLevel>4</WarningLevel>
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<TargetFramework>net8.0-android</TargetFramework>
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<SupportedOSPlatformVersion>21</SupportedOSPlatformVersion>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="Mono.Android" />
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<AndroidLibrary Include="..\java\KP2ASoftkeyboard_AS\app\build\outputs\aar\app-release.aar" Link="app-release.aar" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<LibraryProjectZip Include="..\java\KP2ASoftkeyboard_AS\app\build\outputs\aar\app-debug.aar">
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<Link>Jars\app-debug.aar</Link>
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</LibraryProjectZip>
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<None Include="Additions\AboutAdditions.txt" />
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<None Include="Jars\AboutJars.txt" />
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</ItemGroup>
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<ItemGroup>
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<TransformFile Include="Transforms\EnumFields.xml" />
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<TransformFile Include="Transforms\EnumMethods.xml" />
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<TransformFile Include="Transforms\Metadata.xml" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.Bindings.targets" />
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<ItemGroup>
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<Folder Include="libs\" />
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</ItemGroup>
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</Project>
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</Project>
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@@ -1,28 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using Android.App;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("Kp2aKeyboardBinding")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("Philipp")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.0")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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@@ -1,3 +1,3 @@
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<enum-field-mappings>
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</enum-field-mappings>
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<enum-field-mappings>
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</enum-field-mappings>
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@@ -1,3 +1,3 @@
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<enum-method-mappings>
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</enum-method-mappings>
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<enum-method-mappings>
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</enum-method-mappings>
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@@ -1,5 +1,4 @@
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<metadata>
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<remove-node path="/api/package[@name='keepass2android.softkeyboard']/class[@name='KP2AKeyboard']" />
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<remove-node path="/api/package[@name='keepass2android.softkeyboard']" />
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</metadata>
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<metadata>
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<remove-node path="/api/package[@name='keepass2android.softkeyboard']/class[@name='KP2AKeyboard']" />
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<remove-node path="/api/package[@name='keepass2android.softkeyboard']" />
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</metadata>
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Block a user