relocate build.readme.md and mention it in README.md
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# How to build Keepass2Android
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## Overview
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Keepass2Android is a Mono for Android app. This means that you need Xamarin's Mono for Android to build it. However, it also uses several components written in Java, so there are also Android-Studio projects involved. To make things even worse, parts of the keyboard and kdb-library are written in native code.
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To build KP2A from scratch, you need:
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- Xamarin's Mono for Android (also included in Visual Studio)
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- Android SDK & NDK
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Prior to building Keepass2Android, you need to build some of its components (from command line). Then you can build the full project either through Visual Studio, or through command line.
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By using the command line, you can build on Windows, macOS or Linux.
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## Prerequisites
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### Common to all architectures
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- Install Android SDK & NDK (either manually with Google's [sdkmanager](https://developer.android.com/studio/command-line/sdkmanager), or through Android Studio). Visual Studio also installs a version of it, but in the end the directory must be writable and in a path without spaces (see below) so as to be able to build the components.
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- Fetch the main repository of Keepass2Android and all submodules
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- Note that VisualStudio can do this for you, otherwise run:
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- `git submodule init && git submodule update`
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### On Windows or macOS
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- Install Visual Studio (for example 2019) with Xamarin.Android (ie. with capability to build Android apps). This should provide the needed tools like
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- Xamarin.Android
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- MSBuild
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- If you plan to build also from the command line:
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- Install the MSVC build tools of visual studio. They provide the `vcvarsall.bat` file which among other things adds MSBuild to the PATH.
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- Install [NuGet](https://www.nuget.org/downloads) to build also with "make". Alternatively, on Windows, if you use [chocolatey](https://chocolatey.org), run as administrator:
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- `choco install nuget.commandline`
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- Check that you have access to 'GNU make'.
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- On Windows, it is usually not available by default. But the Android NDK provides it. You can find it in `%ANDROID_NDK_ROOT%\prebuilt\windows-x86_64\bin\make.exe`. Alternatively, on Windows, if you use [chocolatey](https://chocolatey.org), run as administrator:
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- `choco install make`
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- On macOS, it is usually only installed if you have developer command line tools installed or if you use [homebrew](https://brew.sh) or [macports](https://www.macports.org/). As an alternative it may be available in the Android NDK at `%ANDROID_NDK_ROOT%/prebuilt/darwin-x86_64/bin/make`.
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### On Linux
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- Install [Mono](https://www.mono-project.com/)
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- This should provide `msbuild` & `xabuild` binary
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- On Debian, after having added the repo from above, install with `apt install -t <repo_name> mono-complete`. A value for `<repo_name>` could be `stable-buster` for example, depending on which one you chose.
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- Install Xamarin.Android
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- Option 1: Use the mono-project [CI builds](https://dev.azure.com/xamarin/public/_build/latest?definitionId=48&branchName=main&stageName=Linux)
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- Option 2: [Build it from source](https://github.com/xamarin/xamarin-android/blob/master/Documentation/README.md#building-from-source)
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- Install NuGet package of your distribution
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- On Debian/Ubuntu: `apt install nuget`
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- Install [libzip](https://libzip.org/) for your distribution.
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- Note: Xamarin seems to require `libzip4`.
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- On Debian/Ubuntu, install it with `apt install libzip4`.
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- Other distributions ship only `libzip5`. As a dirty workaround, it's possible to symlink `libzip.so.5` to `libzip.so.4`. Luckily, it appears to be working. For example:
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- `sudo ln -s /usr/lib/libzip.so.5 /usr/lib/libzip.so.4`
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- or `sudo ln -s /usr/lib64/libzip.so.5 /usr/lib/libzip.so.4`
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## Building the required components:
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This is done on the command line and requires the Android SDK & NDK.
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### On Windows
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- Setup your environment:
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- Set these environment variables for Android's SDK & NDK
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- `ANDROID_HOME` (for example `set ANDROID_HOME=C:\PATH\TO\android-sdk\`)
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- `ANDROID_SDK_ROOT` (for example `set ANDROID_SDK_ROOT=C:\PATH\TO\android-sdk\`)
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- `ANDROID_NDK_ROOT` (for example `set ANDROID_NDK_ROOT=C:\PATH\TO\android-sdk\ndk\version\`)
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**Note**: If the path to the Android SDK contains spaces, you **must** do one of these:
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- either put the Android SDK into a path without spaces.
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- or create a symlink to that path which doesn't contain spaces. Attention: this requires **administrator** priveleges. For example:
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```
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IF NOT EXIST C:\Android ( MKDIR C:\Android ) &&
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MKLINK /D C:\Android\android-sdk "C:\Program Files (x86)\Android\android-sdk"
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```
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This is because [Android NDK doesn't support being installed in a path with spaces](https://github.com/android/ndk/issues/1400).
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**Note**: The Android SDK path will require to be writeable because during the build, some missing components might be downloaded & installed.
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- If you have "GNU make" available on your windows system, you may build by using the Makefile. You can also find a `make` executable in `%ANDROID_NDK_ROOT%\prebuilt\windows-x86_64\bin\make.exe`. To use it, see the instructions for Linux/macOS. Basically, just run `make` or `mingw32-make` depending on which distribution of GNU make for windows you have installed.
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- Otherwise proceed as below:
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1. Build argon2
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```
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cd src/java/argon2
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%ANDROID_NDK_ROOT%/ndk-build.cmd
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```
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1. Build the other java components
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```
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cd src/build-scripts
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build-java.bat
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```
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`build-java.bat` will call `gradlew` for several Java modules.
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**Notes:**
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- For building the java parts, it is suggested to keep a short name (e.g. "c:\projects\keepass2android") for the root project directory. Otherwise the Windows path length limit might be hit when building.
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- Before building the java parts, make sure you have set the ANDROID_HOME variable or create a local.properties file inside the directories with a gradlew file. It is recommended to use the same SDK location as that of the Xamarin build.
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### On Linux/macOS
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- Setup your environment:
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- Set these environment variables for Android's SDK & NDK
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- `ANDROID_HOME` (for example `export ANDROID_HOME=/path/to/android-sdk/`)
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- `ANDROID_SDK_ROOT` (for example `export ANDROID_SDK_ROOT=/path/to/android-sdk/`)
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- `ANDROID_NDK_ROOT` (for example `export ANDROID_NDK_ROOT=/path/to/android-sdk/ndk/version`)
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- Update your PATH environment variable so that it can access `nuget`, `msbuild` or `xabuild` (for linux):
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- On Linux:
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- add `xabuild` to your path: `export PATH=/path/to/xamarin.android-oss/bin/Release/bin/:$PATH`
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- On macOS:
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- you may similarly need to add `msbuild` & `nuget` to your PATH.
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- Start the build:
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- This will use the Makefile at the root of the project (requires GNU make). To build everything (components & Keepass2Android APK) in a single command simply run:
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```
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make
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```
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- Otherwise, if you prefer to do step by step
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1. Build argon2
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```
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make native
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```
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1. Build the other java components
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```
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make java
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```
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## Building Keepass2Android:
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These are the basic steps to build Keepass2Android. You can also build Keepass2Android Offline. For this, configure the build by using the [Flavors](#Flavors).
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### With Visual Studio
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- On windows or on macOS open the src/KeePass.sln file with visual studio, and choose to build the project named 'keepass2android-app'
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### Command Line
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#### Windows
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```
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cd src/build-scripts
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build-xamarin.bat
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```
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`build-xamarin.bat` will first make sure that you have all files at their place. (There is a "secret" file for Dropbox SDK keys which is not in the repo, this is replaced with a dummy file).
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Use `build-xamarin_nonet.bat` to build the 'nonet' flavor.
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#### Macos & Linux
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to build the APK, simply run:
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```
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make
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```
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or to skip building the APK:
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```
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make msbuild
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```
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## Where is the APK ?
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The Apk can be installed on a device.
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It is located in `src/keepass2android/bin/*/*-Signed.apk`
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If you build with Visual Studio, the APK is not produced automatically. You need to perform some extra step. See the documentation of Visual Studio on how to proceed.
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## Flavors
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Keepass2Android is distributed in two flavors.
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- Keepass2Android (aka `net`)
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- Keepass2Android Offline (aka `nonet`)
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The flavor is set through a MSBuild Property named "`Flavor`". The possible values are '`Net`' and '`NoNet`'.
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The value of the Flavor property is used in 2 projects:
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- `keepass2android-app` (in `src/keepass2android`)
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- `Kp2aBusinessLogic` (in `src/keepass2android`)
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Its value is set inside the `*.csproj` file (XML format) of each project in the `Project`/`PropertyGroup`/`Flavor` node.
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By default its value is set to an empty string so that development is made with `AndroidManifest_debug.xml` on the '`net`' flavor.
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This is the behaviour of the build system depending on the value of Flavor:
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| Flavor | What is built | `AndroidManifest.xml` used |
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| ----- | ----- | ----- |
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| `` (empty string): This is the default value. | Keepass2Android | `AndroidManifest_debug.xml` |
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| `Net` | Keepass2Android | `AndroidManifest_net.xml` |
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| `NoNet` | Keepass2Android Offline | `AndroidManifest_nonet.xml` |
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### Select/Change flavor:
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When building, by default, the flavor is not set. So the value used is the value of the Flavor property in *.csproj file. This should result on doing a build of the 'net' flavor.
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You can force the Flavor by setting the Flavor property.
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Proceed this way:
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#### Command line
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##### Windows
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On Windows, you can use the `src/build-scripts/build-xamarin_nonet.bat` script to build 'NoNet'.
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```
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cd src/build-scripts
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build-xamarin_nonet.bat
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```
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##### Macos & Linux
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To force building 'net' with `make`, run:
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```
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make Flavor=Net
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```
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To build 'nonet' with `make`, run:
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```
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make Flavor=NoNet
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```
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##### MSBuild
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To build with MSBuild directly on the command line, set the flavor with `-p:Flavor=value` argument. For example:
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```
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MSBuild src/KeePass.sln ... -p:Flavor=NoNet
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```
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#### Visual Studio
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When building with Visual Studio, edit the `*.csproj` file (XML format) and set the value in the `Project`/`PropertyGroup`/`Flavor` node. This is needed only for the projects that use the flavors.
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**Note:** When switching between flavors, be sure to clean the previous build before.
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## Makefile
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It is possible to override the project's default 'Flavor' (Net, NoNet) and 'Configuration' (Release, Debug) by passing it as argument to `make`. See the header of the Makefile to see what can be done.
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