towards sdk-style projects. As of now, all code/resources etc. is duplicated for new projects in new folders. this will be moved back to the original locations (and then squashed). App currently does not build.

This commit is contained in:
Philipp Crocoll
2024-11-05 10:58:57 +01:00
parent dad9b0e53f
commit 43f6064faa
1994 changed files with 261699 additions and 1467 deletions

View File

@@ -0,0 +1,373 @@
/*
KeePass Password Safe - The Open-Source Password Manager
Copyright (C) 2003-2017 Dominik Reichl <dominik.reichl@t-online.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using KeePassLib.Interfaces;
namespace KeePassLib.Collections
{
/// <summary>
/// List of objects that implement <c>IDeepCloneable</c>,
/// and cannot be <c>null</c>.
/// </summary>
/// <typeparam name="T">Type specifier.</typeparam>
public sealed class PwObjectList<T> : IEnumerable<T>
where T : class, IDeepCloneable<T>
{
private List<T> m_vObjects = new List<T>();
/// <summary>
/// Get number of objects in this list.
/// </summary>
public uint UCount
{
get { return (uint)m_vObjects.Count; }
}
/// <summary>
/// Construct a new list of objects.
/// </summary>
public PwObjectList()
{
}
IEnumerator IEnumerable.GetEnumerator()
{
return m_vObjects.GetEnumerator();
}
public IEnumerator<T> GetEnumerator()
{
return m_vObjects.GetEnumerator();
}
public void Clear()
{
// Do not destroy contained objects!
m_vObjects.Clear();
}
/// <summary>
/// Clone the current <c>PwObjectList</c>, including all
/// stored objects (deep copy).
/// </summary>
/// <returns>New <c>PwObjectList</c>.</returns>
public PwObjectList<T> CloneDeep()
{
PwObjectList<T> pl = new PwObjectList<T>();
foreach(T po in m_vObjects)
pl.Add(po.CloneDeep());
return pl;
}
public PwObjectList<T> CloneShallow()
{
PwObjectList<T> tNew = new PwObjectList<T>();
foreach(T po in m_vObjects) tNew.Add(po);
return tNew;
}
public List<T> CloneShallowToList()
{
PwObjectList<T> tNew = CloneShallow();
return tNew.m_vObjects;
}
/// <summary>
/// Add an object to this list.
/// </summary>
/// <param name="pwObject">Object to be added.</param>
/// <exception cref="System.ArgumentNullException">Thrown if the input
/// parameter is <c>null</c>.</exception>
public void Add(T pwObject)
{
Debug.Assert(pwObject != null);
if(pwObject == null) throw new ArgumentNullException("pwObject");
m_vObjects.Add(pwObject);
}
public void Add(PwObjectList<T> vObjects)
{
Debug.Assert(vObjects != null);
if(vObjects == null) throw new ArgumentNullException("vObjects");
foreach(T po in vObjects)
{
m_vObjects.Add(po);
}
}
public void Add(List<T> vObjects)
{
Debug.Assert(vObjects != null);
if(vObjects == null) throw new ArgumentNullException("vObjects");
foreach(T po in vObjects)
{
m_vObjects.Add(po);
}
}
public void Insert(uint uIndex, T pwObject)
{
Debug.Assert(pwObject != null);
if(pwObject == null) throw new ArgumentNullException("pwObject");
m_vObjects.Insert((int)uIndex, pwObject);
}
/// <summary>
/// Get an object of the list.
/// </summary>
/// <param name="uIndex">Index of the object to get. Must be valid, otherwise an
/// exception is thrown.</param>
/// <returns>Reference to an existing <c>T</c> object. Is never <c>null</c>.</returns>
public T GetAt(uint uIndex)
{
Debug.Assert(uIndex < m_vObjects.Count);
if(uIndex >= m_vObjects.Count) throw new ArgumentOutOfRangeException("uIndex");
return m_vObjects[(int)uIndex];
}
public void SetAt(uint uIndex, T pwObject)
{
Debug.Assert(pwObject != null);
if(pwObject == null) throw new ArgumentNullException("pwObject");
if(uIndex >= (uint)m_vObjects.Count)
throw new ArgumentOutOfRangeException("uIndex");
m_vObjects[(int)uIndex] = pwObject;
}
/// <summary>
/// Get a range of objects.
/// </summary>
/// <param name="uStartIndexIncl">Index of the first object to be
/// returned (inclusive).</param>
/// <param name="uEndIndexIncl">Index of the last object to be
/// returned (inclusive).</param>
/// <returns></returns>
public List<T> GetRange(uint uStartIndexIncl, uint uEndIndexIncl)
{
if(uStartIndexIncl >= (uint)m_vObjects.Count)
throw new ArgumentOutOfRangeException("uStartIndexIncl");
if(uEndIndexIncl >= (uint)m_vObjects.Count)
throw new ArgumentOutOfRangeException("uEndIndexIncl");
if(uStartIndexIncl > uEndIndexIncl)
throw new ArgumentException();
List<T> list = new List<T>((int)(uEndIndexIncl - uStartIndexIncl) + 1);
for(uint u = uStartIndexIncl; u <= uEndIndexIncl; ++u)
{
list.Add(m_vObjects[(int)u]);
}
return list;
}
public int IndexOf(T pwReference)
{
Debug.Assert(pwReference != null); if(pwReference == null) throw new ArgumentNullException("pwReference");
return m_vObjects.IndexOf(pwReference);
}
/// <summary>
/// Delete an object of this list. The object to be deleted is identified
/// by a reference handle.
/// </summary>
/// <param name="pwReference">Reference of the object to be deleted.</param>
/// <returns>Returns <c>true</c> if the object was deleted, <c>false</c> if
/// the object wasn't found in this list.</returns>
/// <exception cref="System.ArgumentNullException">Thrown if the input
/// parameter is <c>null</c>.</exception>
public bool Remove(T pwReference)
{
Debug.Assert(pwReference != null); if(pwReference == null) throw new ArgumentNullException("pwReference");
return m_vObjects.Remove(pwReference);
}
public void RemoveAt(uint uIndex)
{
m_vObjects.RemoveAt((int)uIndex);
}
/// <summary>
/// Move an object up or down.
/// </summary>
/// <param name="tObject">The object to be moved.</param>
/// <param name="bUp">Move one up. If <c>false</c>, move one down.</param>
public void MoveOne(T tObject, bool bUp)
{
Debug.Assert(tObject != null);
if(tObject == null) throw new ArgumentNullException("tObject");
int nCount = m_vObjects.Count;
if(nCount <= 1) return;
int nIndex = m_vObjects.IndexOf(tObject);
if(nIndex < 0) { Debug.Assert(false); return; }
if(bUp && (nIndex > 0)) // No assert for top item
{
T tTemp = m_vObjects[nIndex - 1];
m_vObjects[nIndex - 1] = m_vObjects[nIndex];
m_vObjects[nIndex] = tTemp;
}
else if(!bUp && (nIndex != (nCount - 1))) // No assert for bottom item
{
T tTemp = m_vObjects[nIndex + 1];
m_vObjects[nIndex + 1] = m_vObjects[nIndex];
m_vObjects[nIndex] = tTemp;
}
}
public void MoveOne(T[] vObjects, bool bUp)
{
Debug.Assert(vObjects != null);
if(vObjects == null) throw new ArgumentNullException("vObjects");
/// <summary>
List<int> lIndices = new List<int>();
foreach(T t in vObjects)
{
if(t == null) { Debug.Assert(false); continue; }
/// Move some of the objects in this list to the top/bottom.
int p = IndexOf(t);
if(p >= 0) lIndices.Add(p);
else { Debug.Assert(false); }
}
/// </summary>
MoveOne(lIndices.ToArray(), bUp);
}
/// <param name="vObjects">List of objects to be moved.</param>
public void MoveOne(int[] vIndices, bool bUp)
{
Debug.Assert(vIndices != null);
if(vIndices == null) throw new ArgumentNullException("vIndices");
/// <param name="bTop">Move to top. If <c>false</c>, move to bottom.</param>
int n = m_vObjects.Count;
if(n <= 1) return; // No moving possible
int m = vIndices.Length;
if(m == 0) return; // Nothing to move
int[] v = new int[m];
Array.Copy(vIndices, v, m);
Array.Sort<int>(v);
if((bUp && (v[0] <= 0)) || (!bUp && (v[m - 1] >= (n - 1))))
return; // Moving as a block is not possible
int iStart = (bUp ? 0 : (m - 1));
int iExcl = (bUp ? m : -1);
int iStep = (bUp ? 1 : -1);
for(int i = iStart; i != iExcl; i += iStep)
{
int p = v[i];
if((p < 0) || (p >= n)) { Debug.Assert(false); continue; }
T t = m_vObjects[p];
if(bUp)
{
Debug.Assert(p > 0);
m_vObjects.RemoveAt(p);
m_vObjects.Insert(p - 1, t);
}
else // Down
{
Debug.Assert(p < (n - 1));
m_vObjects.RemoveAt(p);
m_vObjects.Insert(p + 1, t);
}
}
}
/// <summary>
/// Move some of the objects in this list to the top/bottom.
/// </summary>
/// <param name="vObjects">List of objects to be moved.</param>
/// <param name="bTop">Move to top. If <c>false</c>, move to bottom.</param>
public void MoveTopBottom(T[] vObjects, bool bTop)
{
Debug.Assert(vObjects != null);
if(vObjects == null) throw new ArgumentNullException("vObjects");
if(vObjects.Length == 0) return;
int nCount = m_vObjects.Count;
foreach(T t in vObjects) m_vObjects.Remove(t);
if(bTop)
{
int nPos = 0;
foreach(T t in vObjects)
{
m_vObjects.Insert(nPos, t);
++nPos;
}
}
else // Move to bottom
{
foreach(T t in vObjects) m_vObjects.Add(t);
}
Debug.Assert(nCount == m_vObjects.Count);
if(nCount != m_vObjects.Count)
throw new ArgumentException("At least one of the T objects in the vObjects list doesn't exist!");
}
public void Sort(IComparer<T> tComparer)
{
if(tComparer == null) throw new ArgumentNullException("tComparer");
m_vObjects.Sort(tComparer);
}
public static PwObjectList<T> FromArray(T[] tArray)
{
if(tArray == null) throw new ArgumentNullException("tArray");
PwObjectList<T> l = new PwObjectList<T>();
foreach(T t in tArray) { l.Add(t); }
return l;
}
public static PwObjectList<T> FromList(List<T> tList)
{
if(tList == null) throw new ArgumentNullException("tList");
PwObjectList<T> l = new PwObjectList<T>();
l.Add(tList);
return l;
}
}
}